Project Zomboid words Will be dead good

Oh my, there’s at least two puns in that blog post title. That is why I should not have lead writing responsibilities on Project Zomboid. That is why we’re more than happy to hand all that over to the extremely amazing The Will Porter. Yep, The Will Porter – of editor of PC Zone fame,…

Plodding along…

Whoops, well we’ve not posted any updates for a few days now. There’s some structural stuff happening which, while essential and hugely beneficial to the game does not, alas, yield much in the way of exciting screenshots. Some of this is engine-related – the game runs significantly faster now, uses less memory, and is generally…

Programmers get all the best screenshots

“Oh woe is me!”, the programmer laments, “Art is so immediate, coding can be so dull. There’s so much less to show off. Sulk sulk sulk sulk – OH HERE IS A SCREENSHOT I HAVE JUST TAKEN BECAUSE I’M THE ONE WITH THE WORKING BUILD I CAN FIRE UP ON A WHIM”. So you’ll just…

First Zomboid footage, and another interview

Below is a short video demoing shotgun combat. Obviously in the final game, combat will represent only a small fraction of the gameplay but given that up until this point we had only released a couple of screenshots, we figured people might actually want to see a few things in motion. And if you’re a…

Fire! Doo doo doo! I’ll take you to BURN!

This weekend’s exciting Project Zomboid updates include: Fire! (doo doo doo – I swear I’m going to have that song stuck in my head for weeks now) Bloody Mess! (this looks great in motion as the lumps of gore are projected back from the force of impact. There’s also the occasional eyeball spawned for ultimate…

Fast versus slow zombies

Simon Pegg once wrote a brillopops article on why zombies should never run. It’s something that seems to have happened with zombie films and, since Left4Dead, zombie games too. I suspect that a lot of this is due to the zombie genre meeting head-first with the FPS game. Arm the player with a machine gun…

Project Zomboid, now with 100% extra Nickenstein

Two has become three in a sort of backwards version of that Spice Girls song. Nickenstein is a talented and horribly jaded ex-commercial developer who we’ve known and worked with for the best part of twelve years. He’s moved into our flat and that, so he comes at the whopping expense of 29p for some…

Lemmy & Binky write-up interview thingy

Woo! The lovely James Keating has posted an article on “the Indie ethos” over at Push-Start featuring Lemmy and I, and Project Zomboid. It’s pretty long because er… well, as anyone who has ever met us can attest to, we do rather ramble on and rant when somebody asks us questions about the games industry….

First look at our Zombie Apocalypse

Well that whole “Project Secreto” thing didn’t exactly last for all that long. Nope, balls to secrecy – we’ve got food that needs buying. Survive the zombie apocalypse directly in your browser. The first release will be completely free to play to give you a taster of things to come. Zombies are alerted by sight,…