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      Patch notes and announcement threads for PZ builds.

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    2. General Discussions

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      Bugs go here. Please save us the time to translate all the posts in different languages and post them in English instead.

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      Bug reports go here (click).

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  3. PZ Modding

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  • New Topics

  • 2797 The Ultimate Question!

    1. 1. Which is better: pancakes or waffles?


      • PANCAKES
      • WAFFLES

  • Posts

    • it plays the animations on the character but the zed is stationary and flops to the ground after the animation is over. wont go to the other side. :c
    • If a tweak was made for "realism" in game, they screwed up the numbers. IRL, if a person is in freezing water, then sure, hypothermia can kill them within 15-45min - but on land it takes several hours. Given that in vanilla characters can not swim, we can skip over the first one, and focus on the latter. I witnessed this on a server recently. It took less than 10 in-game minutes for the character to die once hypothermia started chipping off their health. The first four ticks were a small amount, then the amount appears to have doubled, then doubled again. The process took a total of 17 seconds IRL from full health to death. This makes zero sense. If the character had been submerged in water (impossible in vanilla, but for arguments sake we'll pretend it's possible) this would still be too fast in even the worse case scenario. But the player was (obviously) not submerged in water, and was (of course) on dry land. The temperature was 15.7f (-9c) as there was a high wind chill, but this was not in a blizzard, or any kind of storm - it was just simply a cold winter morning (8.40am) The character was maybe 20 tiles away from a vehicle, and fell short of reaching it by 4 tiles, when hypothermia killed them. If the health drop had remained consistent from the onset, they would have easily survived to reach the vehicle, and probably still had half their health left - plenty of time to start the engine and crank up the heater. Hypothermia is clearly bugged in the current build. This can not be intentional to keep ramping up the damage erratically like this, it is most likely a calculation error.
    • in mul can see the location on map - x 10717 y 10447 b42.19
    • Version: [42.19] Mode: [Multiplayer] Server settings: [Dedicated] Mods: https://steamcommunity.com/sharedfiles/filedetails/?id=2503622437&searchtext=skill+journal https://steamcommunity.com/sharedfiles/filedetails/?id=3683878228 https://steamcommunity.com/sharedfiles/filedetails/?id=3388183573 https://steamcommunity.com/workshop/filedetails/?id=3077900375 https://steamcommunity.com/workshop/filedetails/?id=2896041179 https://steamcommunity.com/sharedfiles/filedetails/?id=3750250361 https://steamcommunity.com/sharedfiles/filedetails/?id=3413255058 Reproduction steps: 1. Place generator x2 + car battery x2 (they may need to be on, but I believe just placing them in same cell is enough) (the more you have (I believe of car battery charger especially) the more noticeable)   2. Massive lag spike, delayed actions and sounds, impossible* actions (getting in car, destroying furniture, etc) (one of each does still do it I believe but a lot less noticeable than 2+) Is localized to the cell only (you can stand on one side of the cell wall and be fine, take one step in and lag city)
    • Just to add to this, I host with just my husband that joins. No mods. I have no issues but my husband gets the black box when he drives.
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