Methods in zombie with parameters of type IsoGridSquare |
Audio |
SoundManager.PlayWorldSound(java.lang.String name,
boolean loop,
IsoGridSquare source,
float pitchVar,
float radius,
float maxGain,
boolean ignoreOutside)
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Audio |
SoundManager.PlayWorldSound(java.lang.String name,
IsoGridSquare source,
float pitchVar,
float radius,
float maxGain,
boolean ignoreOutside)
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Audio |
SoundManager.PlayWorldSound(java.lang.String name,
IsoGridSquare source,
float pitchVar,
float radius,
float maxGain,
int choices,
boolean ignoreOutside)
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Audio |
SoundManager.PlayWorldSoundWav(java.lang.String name,
boolean loop,
IsoGridSquare source,
float pitchVar,
float radius,
float maxGain,
boolean ignoreOutside)
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Audio |
SoundManager.PlayWorldSoundWav(java.lang.String name,
IsoGridSquare source,
float pitchVar,
float radius,
float maxGain,
boolean ignoreOutside)
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void |
SoundManager.PlayWorldSoundWav(java.lang.String name,
IsoGridSquare source,
float pitchVar,
float radius,
float maxGain,
int choices,
boolean ignoreOutside)
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Methods in zombie.inventory with parameters of type IsoGridSquare |
static void |
ItemContainerFiller.FillTable(int lootval,
IsoGridSquare sq,
java.lang.String roomDef,
java.lang.String type,
float height)
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static void |
ItemContainerFiller.FillTable(int lootval,
IsoGridSquare sq,
java.lang.String roomDef,
java.lang.String type,
float height,
float depth)
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static void |
ItemContainerFiller.FillTable(IsoGridSquare sq,
java.lang.String roomDef)
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static void |
ItemContainerFiller.FillTable(IsoGridSquare sq,
java.lang.String roomDef,
java.lang.String type,
float height)
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static void |
ItemContainerFiller.FillTable(IsoGridSquare sq,
java.lang.String roomDef,
java.lang.String type,
float height,
float depth)
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void |
ItemContainer.setSourceGrid(IsoGridSquare SourceGrid)
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Methods in zombie.iso that return IsoGridSquare |
IsoGridSquare |
IsoCell.ConnectNewSquare(IsoGridSquare newSquare,
boolean bDoSurrounds)
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IsoGridSquare |
IsoCell.createNewGridSquare(int x,
int y,
int z)
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IsoGridSquare |
IsoMovingObject.getCurrentSquare()
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IsoGridSquare |
IsoGridSquare.getE()
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IsoGridSquare |
IsoMovingObject.getFeelerTile(float dist)
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IsoGridSquare |
BuildingDef.getFreeSquareInRoom()
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IsoGridSquare |
IsoCell.getFreeTile(IsoCell.Zone zone)
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IsoGridSquare |
IsoCell.getFreeTile(RoomDef def)
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IsoGridSquare |
IsoCell.getFreeTile(java.lang.String zone)
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IsoGridSquare |
IsoMovingObject.getFuturWalkedSquare()
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IsoGridSquare |
IsoCell.getGridSquare(double x,
double y,
double z)
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IsoGridSquare |
IsoChunkMap.getGridSquare(int x,
int y,
int z)
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IsoGridSquare |
IsoChunk.getGridSquare(int x,
int y,
int z)
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IsoGridSquare |
IsoCell.getGridSquare(int x,
int y,
int z)
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IsoGridSquare |
IsoMovingObject.getLastSquare()
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IsoGridSquare |
IsoGridSquare.getN()
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static IsoGridSquare |
IsoGridSquare.getNew(IsoCell cell,
SliceY slice,
int x,
int y,
int z)
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IsoGridSquare |
IsoCell.getOrCreateGridSquare(double x,
double y,
double z)
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IsoGridSquare |
IsoCell.getRandomFreeTileInRoom()
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IsoGridSquare |
IsoCell.getRandomOutdoorTile()
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IsoGridSquare |
IsoCell.getRelativeGridSquare(int x,
int y,
int z)
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IsoGridSquare |
IsoGridSquare.getS()
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IsoGridSquare |
IsoObject.getSquare()
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IsoGridSquare |
IsoMovingObject.getSquare()
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IsoGridSquare |
IsoGridSquare.getTileInDirection(IsoDirections directions)
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IsoGridSquare |
IsoGridSquare.getW()
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Methods in zombie.iso with parameters of type IsoGridSquare |
void |
IsoObjectPicker.Add(int x,
int y,
int width,
int height,
IsoGridSquare gridSquare,
IsoObject tile,
boolean flip)
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boolean |
IsoGridSquare.CalculateCollide(IsoGridSquare gridSquare,
boolean bVision,
boolean bPathfind,
boolean bIgnoreSolidTrans)
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boolean |
IsoGridSquare.CalculateCollide(IsoGridSquare gridSquare,
boolean bVision,
boolean bPathfind,
boolean bIgnoreSolidTrans,
boolean bIgnoreSolid)
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void |
IsoCell.CalculateVertColoursForTile(IsoGridSquare sqThis,
int x,
int y,
int zz)
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boolean |
IsoGridSquare.CalculateVisionBlocked(IsoGridSquare gridSquare)
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IsoGridSquare |
IsoCell.ConnectNewSquare(IsoGridSquare newSquare,
boolean bDoSurrounds)
|
IsoSurvivor |
IsoWorld.CreateRandomSurvivor(SurvivorDesc desc,
IsoGridSquare sq,
IsoPlayer player)
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void |
IsoWorld.CreateSurvivorGroup(IsoGridSquare sq,
IsoPlayer player)
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float |
IsoGridSquare.DistTo(IsoGridSquare sq)
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static void |
CellLoader.DoTileObjectCreation(IsoSprite spr,
IsoObjectType type,
IsoGridSquare sq,
IsoCell cell,
int x,
int y,
int height,
java.util.Stack<IsoObject> BedList,
boolean bDoHeightOffset,
java.lang.String name)
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IsoObject |
IsoGridSquare.getBedTo(IsoGridSquare next)
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IsoObject |
IsoGridSquare.getDoorFrameTo(IsoGridSquare next)
|
IsoObject |
IsoGridSquare.getDoorTo(IsoGridSquare next)
|
IsoThumpable |
IsoGridSquare.getThumpableTo(IsoGridSquare next)
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IsoWindow |
IsoGridSquare.getWindow(IsoGridSquare next)
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IsoWindow |
IsoGridSquare.getWindowTo(IsoGridSquare next)
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void |
IsoGridSquare.isSafeToSpawn(IsoGridSquare sq,
int depth)
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boolean |
IsoGridSquare.isWallTo(IsoGridSquare other)
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void |
IsoCell.MergeCalculateVertColoursForTile(IsoGridSquare sqThis,
int x,
int y,
int zz)
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void |
IsoCell.MergeTopsCalculateVertColoursForTile(IsoGridSquare sqThis,
int x,
int y,
int zz)
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void |
IsoGridSquare.ReCalculateCollide(IsoGridSquare square)
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void |
IsoGridSquare.ReCalculatePathFind(IsoGridSquare square)
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void |
IsoGridSquare.ReCalculateVisionBlocked(IsoGridSquare square)
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void |
IsoCell.setCacheGridSquare(int wx,
int wy,
int x,
int y,
int z,
IsoGridSquare square)
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void |
IsoCell.setCacheGridSquare(int x,
int y,
int z,
IsoGridSquare square)
|
void |
IsoCell.setCacheGridSquareLocal(int x,
int y,
int z,
IsoGridSquare square)
|
void |
IsoMovingObject.setCurrent(IsoGridSquare current)
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void |
IsoGridSquare.setE(IsoGridSquare e)
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void |
IsoChunkMap.setGridSquare(IsoGridSquare square,
int x,
int y,
int z)
|
void |
IsoChunkMap.setGridSquare(IsoGridSquare square,
int wx,
int wy,
int x,
int y,
int z)
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void |
IsoMovingObject.setLast(IsoGridSquare last)
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void |
IsoGridSquare.setN(IsoGridSquare n)
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void |
IsoGridSquare.setS(IsoGridSquare s)
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void |
IsoChunk.setSquare(int x,
int y,
int z,
IsoGridSquare square)
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void |
IsoObject.setSquare(IsoGridSquare square)
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void |
IsoGridSquare.setW(IsoGridSquare w)
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boolean |
IsoObject.TestCollide(IsoMovingObject obj,
IsoGridSquare from,
IsoGridSquare to)
|
boolean |
IsoObject.TestPathfindCollide(IsoMovingObject obj,
IsoGridSquare from,
IsoGridSquare to)
|
IsoObject.VisionResult |
IsoObject.TestVision(IsoGridSquare from,
IsoGridSquare to)
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Constructors in zombie.iso with parameters of type IsoGridSquare |
IsoMovingObject(IsoCell cell,
IsoGridSquare square,
IsoSprite spr,
boolean bObjectListAdd)
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IsoObject(IsoCell cell,
IsoGridSquare square,
IsoSprite spr)
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IsoObject(IsoCell cell,
IsoGridSquare square,
java.lang.String gid)
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IsoObject(IsoGridSquare square,
java.lang.String tile)
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IsoObject(IsoGridSquare square,
java.lang.String tile,
boolean bShareTilesWithMap)
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IsoObject(IsoGridSquare square,
java.lang.String tile,
java.lang.String name)
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IsoObject(IsoGridSquare square,
java.lang.String tile,
java.lang.String name,
boolean bShareTilesWithMap)
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IsoPushableObject(IsoCell cell,
IsoGridSquare square,
IsoSprite spr)
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Methods in zombie.iso.objects with parameters of type IsoGridSquare |
boolean |
IsoFire.Fire_IsSquareFlamable(IsoGridSquare gridSquare)
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static void |
IsoFireManager.Fire_LightCalc(IsoGridSquare FireSquare,
IsoGridSquare TestSquare)
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static void |
IsoFireManager.LightTileWithFire(IsoGridSquare TestSquare)
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static void |
IsoFireManager.MolotovSmash(IsoCell cell,
IsoGridSquare gridSquare)
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static void |
IsoFireManager.RemoveAllOn(IsoGridSquare sq)
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static void |
RainManager.SetPlayerLocation(IsoCell cell,
IsoGridSquare PlayerCurrentSquare)
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static void |
IsoFireManager.StartFire(IsoCell cell,
IsoGridSquare gridSquare,
boolean IgniteOnAny,
int FireStartingEnergy)
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static void |
RainManager.StartRaindrop(IsoCell cell,
IsoGridSquare gridSquare,
boolean CanSee)
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static void |
RainManager.StartRainSplash(IsoCell cell,
IsoGridSquare gridSquare,
boolean CanSee)
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boolean |
IsoRainSplash.TestCollide(IsoMovingObject obj,
IsoGridSquare PassedObjectSquare)
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boolean |
IsoRaindrop.TestCollide(IsoMovingObject obj,
IsoGridSquare PassedObjectSquare)
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boolean |
IsoFire.TestCollide(IsoMovingObject obj,
IsoGridSquare PassedObjectSquare)
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boolean |
IsoWoodenWall.TestCollide(IsoMovingObject obj,
IsoGridSquare from,
IsoGridSquare to)
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boolean |
IsoWindow.TestCollide(IsoMovingObject obj,
IsoGridSquare from,
IsoGridSquare to)
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boolean |
IsoThumpable.TestCollide(IsoMovingObject obj,
IsoGridSquare from,
IsoGridSquare to)
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boolean |
IsoDoor.TestCollide(IsoMovingObject obj,
IsoGridSquare from,
IsoGridSquare to)
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boolean |
IsoCrate.TestCollide(IsoMovingObject obj,
IsoGridSquare from,
IsoGridSquare to)
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boolean |
IsoBarricade.TestCollide(IsoMovingObject obj,
IsoGridSquare from,
IsoGridSquare to)
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boolean |
IsoWoodenWall.TestPathfindCollide(IsoMovingObject obj,
IsoGridSquare from,
IsoGridSquare to)
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boolean |
IsoThumpable.TestPathfindCollide(IsoMovingObject obj,
IsoGridSquare from,
IsoGridSquare to)
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boolean |
IsoDoor.TestPathfindCollide(IsoMovingObject obj,
IsoGridSquare from,
IsoGridSquare to)
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IsoObject.VisionResult |
IsoWoodenWall.TestVision(IsoGridSquare from,
IsoGridSquare to)
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IsoObject.VisionResult |
IsoWindow.TestVision(IsoGridSquare from,
IsoGridSquare to)
|
IsoObject.VisionResult |
IsoThumpable.TestVision(IsoGridSquare from,
IsoGridSquare to)
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IsoObject.VisionResult |
IsoRainSplash.TestVision(IsoGridSquare from,
IsoGridSquare to)
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IsoObject.VisionResult |
IsoRaindrop.TestVision(IsoGridSquare from,
IsoGridSquare to)
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IsoObject.VisionResult |
IsoFire.TestVision(IsoGridSquare from,
IsoGridSquare to)
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IsoObject.VisionResult |
IsoDoor.TestVision(IsoGridSquare from,
IsoGridSquare to)
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IsoObject.VisionResult |
IsoCurtain.TestVision(IsoGridSquare from,
IsoGridSquare to)
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IsoObject.VisionResult |
IsoCrate.TestVision(IsoGridSquare from,
IsoGridSquare to)
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IsoObject.VisionResult |
IsoBarricade.TestVision(IsoGridSquare from,
IsoGridSquare to)
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Constructors in zombie.iso.objects with parameters of type IsoGridSquare |
IsoBarricade(IsoCell cell,
IsoGridSquare gridSquare,
int gid)
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IsoCrate(IsoCell cell,
IsoGridSquare gridSquare,
int gid)
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IsoCurtain(IsoCell cell,
IsoGridSquare gridSquare,
IsoSprite gid,
boolean north,
boolean spriteclosed)
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IsoCurtain(IsoCell cell,
IsoGridSquare gridSquare,
java.lang.String gid,
boolean north)
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IsoDoor(IsoCell cell,
IsoGridSquare gridSquare,
IsoSprite gid,
boolean north)
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IsoDoor(IsoCell cell,
IsoGridSquare gridSquare,
java.lang.String gid,
boolean north)
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IsoDoor(IsoCell cell,
IsoGridSquare gridSquare,
java.lang.String gid,
boolean north,
se.krka.kahlua.vm.KahluaTable table)
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IsoFire(IsoCell cell,
IsoGridSquare gridSquare,
boolean CanBurnAnywhere,
int StartingEnergy)
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IsoJukebox(IsoCell cell,
IsoGridSquare sq,
IsoSprite spr)
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IsoJukebox(IsoCell cell,
IsoGridSquare sq,
java.lang.String gid)
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IsoLightSwitch(IsoCell cell,
IsoGridSquare sq,
IsoSprite gid,
int RoomID)
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IsoRadio(IsoCell cell,
IsoGridSquare sq,
IsoSprite spr)
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IsoRaindrop(IsoCell cell,
IsoGridSquare gridSquare,
boolean CanSee)
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IsoRainSplash(IsoCell cell,
IsoGridSquare gridSquare)
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IsoStove(IsoCell cell,
IsoGridSquare sq,
IsoSprite gid)
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IsoThumpable(IsoCell cell,
IsoGridSquare gridSquare,
java.lang.String sprite,
boolean north,
se.krka.kahlua.vm.KahluaTable table)
Create an object than can be interacted by you, survivor or zombie (destroy, barricade, etc.) This one can be a wall, a fence, etc. |
IsoThumpable(IsoCell cell,
IsoGridSquare gridSquare,
java.lang.String closedSprite,
java.lang.String openSprite,
boolean north,
se.krka.kahlua.vm.KahluaTable table)
Create an object than can be interacted by you, survivor or zombie (destroy, barricade, etc.) This one have a closed/openSprite so it can be a
door for example |
IsoTree(IsoGridSquare sq,
IsoSprite gid)
|
IsoTree(IsoGridSquare sq,
java.lang.String gid)
|
IsoWindow(IsoCell cell,
IsoGridSquare gridSquare,
IsoSprite gid,
boolean north)
|
IsoWoodenWall(IsoCell cell,
IsoGridSquare gridSquare,
IsoSprite gid,
boolean north)
|
IsoWoodenWall(IsoCell cell,
IsoGridSquare gridSquare,
java.lang.String gid,
boolean north)
|
IsoWoodenWall(IsoCell cell,
IsoGridSquare gridSquare,
java.lang.String gid,
boolean north,
se.krka.kahlua.vm.KahluaTable table)
|
IsoWorldInventoryObject(InventoryItem item,
IsoGridSquare sq,
float xoff,
float yoff,
float zoff)
|