Uses of Class
zombie.iso.IsoGridSquare

Packages that use IsoGridSquare
zombie   
zombie.behaviors.survivor   
zombie.behaviors.survivor.orders   
zombie.behaviors.survivor.orders.LittleTasks   
zombie.characters   
zombie.characters.CharacterTimedActions   
zombie.inventory   
zombie.iso   
zombie.iso.areas   
zombie.iso.objects   
 

Uses of IsoGridSquare in zombie
 

Methods in zombie with parameters of type IsoGridSquare
 Audio SoundManager.PlayWorldSound(java.lang.String name, boolean loop, IsoGridSquare source, float pitchVar, float radius, float maxGain, boolean ignoreOutside)
           
 Audio SoundManager.PlayWorldSound(java.lang.String name, IsoGridSquare source, float pitchVar, float radius, float maxGain, boolean ignoreOutside)
           
 Audio SoundManager.PlayWorldSound(java.lang.String name, IsoGridSquare source, float pitchVar, float radius, float maxGain, int choices, boolean ignoreOutside)
           
 Audio SoundManager.PlayWorldSoundWav(java.lang.String name, boolean loop, IsoGridSquare source, float pitchVar, float radius, float maxGain, boolean ignoreOutside)
           
 Audio SoundManager.PlayWorldSoundWav(java.lang.String name, IsoGridSquare source, float pitchVar, float radius, float maxGain, boolean ignoreOutside)
           
 void SoundManager.PlayWorldSoundWav(java.lang.String name, IsoGridSquare source, float pitchVar, float radius, float maxGain, int choices, boolean ignoreOutside)
           
 

Uses of IsoGridSquare in zombie.behaviors.survivor
 

Methods in zombie.behaviors.survivor that return IsoGridSquare
static IsoGridSquare TravelLocationFinder.FindLocation(SurvivorDesc desc, float x1, float y1, float x2, float y2, int attempts)
           
 

Uses of IsoGridSquare in zombie.behaviors.survivor.orders
 

Constructors in zombie.behaviors.survivor.orders with parameters of type IsoGridSquare
GuardOrder(IsoSurvivor chr, IsoGridSquare GuardStand, IsoGridSquare GuardFace)
           
 

Uses of IsoGridSquare in zombie.behaviors.survivor.orders.LittleTasks
 

Constructors in zombie.behaviors.survivor.orders.LittleTasks with parameters of type IsoGridSquare
HangSheet(IsoGameCharacter chr, IsoWindow win, IsoGridSquare spot)
           
 

Uses of IsoGridSquare in zombie.characters
 

Methods in zombie.characters that return IsoGridSquare
 IsoGridSquare IsoGameCharacter.getAttackTargetSquare()
           
 IsoGridSquare IsoPlayer.getGuardFace()
           
 IsoGridSquare IsoPlayer.getGuardStand()
           
 IsoGridSquare IsoGameCharacter.getLowDangerInVicinity(int attempts, int range)
           
 

Methods in zombie.characters with parameters of type IsoGridSquare
 void IsoGameCharacter.DoFloorSplat(IsoGridSquare sq, java.lang.String id, boolean bFlip, float offZ, float alpha)
           
 void IsoGameCharacter.setAttackTargetSquare(IsoGridSquare attackTargetSquare)
           
 void IsoPlayer.setGuardFace(IsoGridSquare GuardFace)
           
 void IsoPlayer.setGuardStand(IsoGridSquare GuardStand)
           
 

Uses of IsoGridSquare in zombie.characters.CharacterTimedActions
 

Constructors in zombie.characters.CharacterTimedActions with parameters of type IsoGridSquare
DoBuildAction(IsoGameCharacter chr, IsoGridSquare square)
           
DoBuildAction(IsoGameCharacter chr, IsoObject object, IsoGridSquare square)
           
 

Uses of IsoGridSquare in zombie.inventory
 

Fields in zombie.inventory declared as IsoGridSquare
 IsoGridSquare ItemContainer.SourceGrid
           
 

Methods in zombie.inventory that return IsoGridSquare
 IsoGridSquare ItemContainer.getSourceGrid()
           
 

Methods in zombie.inventory with parameters of type IsoGridSquare
static void ItemContainerFiller.FillTable(int lootval, IsoGridSquare sq, java.lang.String roomDef, java.lang.String type, float height)
           
static void ItemContainerFiller.FillTable(int lootval, IsoGridSquare sq, java.lang.String roomDef, java.lang.String type, float height, float depth)
           
static void ItemContainerFiller.FillTable(IsoGridSquare sq, java.lang.String roomDef)
           
static void ItemContainerFiller.FillTable(IsoGridSquare sq, java.lang.String roomDef, java.lang.String type, float height)
           
static void ItemContainerFiller.FillTable(IsoGridSquare sq, java.lang.String roomDef, java.lang.String type, float height, float depth)
           
 void ItemContainer.setSourceGrid(IsoGridSquare SourceGrid)
           
 

Constructors in zombie.inventory with parameters of type IsoGridSquare
ItemContainer(int ID, java.lang.String containerName, IsoGridSquare square, IsoObject parent, int wid, int hei)
           
ItemContainer(java.lang.String containerName, IsoGridSquare square, IsoObject parent, int wid, int hei)
           
 

Uses of IsoGridSquare in zombie.iso
 

Fields in zombie.iso declared as IsoGridSquare
 IsoGridSquare IsoGridSquare.e
           
 IsoGridSquare IsoMovingObject.last
           
 IsoGridSquare IsoGridSquare.n
           
 IsoGridSquare IsoGridSquare.ne
           
 IsoGridSquare IsoGridSquare.nw
           
 IsoGridSquare IsoGridSquare.s
           
 IsoGridSquare IsoGridSquare.se
           
 IsoGridSquare IsoObjectPicker.ClickObject.square
           
 IsoGridSquare IsoObject.square
           
 IsoGridSquare[][] IsoChunk.squares
           
 IsoGridSquare IsoGridSquare.sw
           
 IsoGridSquare IsoGridSquare.w
           
 

Fields in zombie.iso with type parameters of type IsoGridSquare
static java.util.ArrayList<IsoGridSquare> IsoGridSquare.choices
           
static java.util.Stack<IsoGridSquare> IsoGridSquare.isoGridSquareCache
           
 ObjectGrid<IsoGridSquare> SliceY.Squares
           
 

Methods in zombie.iso that return IsoGridSquare
 IsoGridSquare IsoCell.ConnectNewSquare(IsoGridSquare newSquare, boolean bDoSurrounds)
           
 IsoGridSquare IsoCell.createNewGridSquare(int x, int y, int z)
           
 IsoGridSquare IsoMovingObject.getCurrentSquare()
           
 IsoGridSquare IsoGridSquare.getE()
           
 IsoGridSquare IsoMovingObject.getFeelerTile(float dist)
           
 IsoGridSquare BuildingDef.getFreeSquareInRoom()
           
 IsoGridSquare IsoCell.getFreeTile(IsoCell.Zone zone)
           
 IsoGridSquare IsoCell.getFreeTile(RoomDef def)
           
 IsoGridSquare IsoCell.getFreeTile(java.lang.String zone)
           
 IsoGridSquare IsoMovingObject.getFuturWalkedSquare()
           
 IsoGridSquare IsoCell.getGridSquare(double x, double y, double z)
           
 IsoGridSquare IsoChunkMap.getGridSquare(int x, int y, int z)
           
 IsoGridSquare IsoChunk.getGridSquare(int x, int y, int z)
           
 IsoGridSquare IsoCell.getGridSquare(int x, int y, int z)
           
 IsoGridSquare IsoMovingObject.getLastSquare()
           
 IsoGridSquare IsoGridSquare.getN()
           
static IsoGridSquare IsoGridSquare.getNew(IsoCell cell, SliceY slice, int x, int y, int z)
           
 IsoGridSquare IsoCell.getOrCreateGridSquare(double x, double y, double z)
           
 IsoGridSquare IsoCell.getRandomFreeTileInRoom()
           
 IsoGridSquare IsoCell.getRandomOutdoorTile()
           
 IsoGridSquare IsoCell.getRelativeGridSquare(int x, int y, int z)
           
 IsoGridSquare IsoGridSquare.getS()
           
 IsoGridSquare IsoObject.getSquare()
           
 IsoGridSquare IsoMovingObject.getSquare()
           
 IsoGridSquare IsoGridSquare.getTileInDirection(IsoDirections directions)
           
 IsoGridSquare IsoGridSquare.getW()
           
 

Methods in zombie.iso with parameters of type IsoGridSquare
 void IsoObjectPicker.Add(int x, int y, int width, int height, IsoGridSquare gridSquare, IsoObject tile, boolean flip)
           
 boolean IsoGridSquare.CalculateCollide(IsoGridSquare gridSquare, boolean bVision, boolean bPathfind, boolean bIgnoreSolidTrans)
           
 boolean IsoGridSquare.CalculateCollide(IsoGridSquare gridSquare, boolean bVision, boolean bPathfind, boolean bIgnoreSolidTrans, boolean bIgnoreSolid)
           
 void IsoCell.CalculateVertColoursForTile(IsoGridSquare sqThis, int x, int y, int zz)
           
 boolean IsoGridSquare.CalculateVisionBlocked(IsoGridSquare gridSquare)
           
 IsoGridSquare IsoCell.ConnectNewSquare(IsoGridSquare newSquare, boolean bDoSurrounds)
           
 IsoSurvivor IsoWorld.CreateRandomSurvivor(SurvivorDesc desc, IsoGridSquare sq, IsoPlayer player)
           
 void IsoWorld.CreateSurvivorGroup(IsoGridSquare sq, IsoPlayer player)
           
 float IsoGridSquare.DistTo(IsoGridSquare sq)
           
static void CellLoader.DoTileObjectCreation(IsoSprite spr, IsoObjectType type, IsoGridSquare sq, IsoCell cell, int x, int y, int height, java.util.Stack<IsoObject> BedList, boolean bDoHeightOffset, java.lang.String name)
           
 IsoObject IsoGridSquare.getBedTo(IsoGridSquare next)
           
 IsoObject IsoGridSquare.getDoorFrameTo(IsoGridSquare next)
           
 IsoObject IsoGridSquare.getDoorTo(IsoGridSquare next)
           
 IsoThumpable IsoGridSquare.getThumpableTo(IsoGridSquare next)
           
 IsoWindow IsoGridSquare.getWindow(IsoGridSquare next)
           
 IsoWindow IsoGridSquare.getWindowTo(IsoGridSquare next)
           
 void IsoGridSquare.isSafeToSpawn(IsoGridSquare sq, int depth)
           
 boolean IsoGridSquare.isWallTo(IsoGridSquare other)
           
 void IsoCell.MergeCalculateVertColoursForTile(IsoGridSquare sqThis, int x, int y, int zz)
           
 void IsoCell.MergeTopsCalculateVertColoursForTile(IsoGridSquare sqThis, int x, int y, int zz)
           
 void IsoGridSquare.ReCalculateCollide(IsoGridSquare square)
           
 void IsoGridSquare.ReCalculatePathFind(IsoGridSquare square)
           
 void IsoGridSquare.ReCalculateVisionBlocked(IsoGridSquare square)
           
 void IsoCell.setCacheGridSquare(int wx, int wy, int x, int y, int z, IsoGridSquare square)
           
 void IsoCell.setCacheGridSquare(int x, int y, int z, IsoGridSquare square)
           
 void IsoCell.setCacheGridSquareLocal(int x, int y, int z, IsoGridSquare square)
           
 void IsoMovingObject.setCurrent(IsoGridSquare current)
           
 void IsoGridSquare.setE(IsoGridSquare e)
           
 void IsoChunkMap.setGridSquare(IsoGridSquare square, int x, int y, int z)
           
 void IsoChunkMap.setGridSquare(IsoGridSquare square, int wx, int wy, int x, int y, int z)
           
 void IsoMovingObject.setLast(IsoGridSquare last)
           
 void IsoGridSquare.setN(IsoGridSquare n)
           
 void IsoGridSquare.setS(IsoGridSquare s)
           
 void IsoChunk.setSquare(int x, int y, int z, IsoGridSquare square)
           
 void IsoObject.setSquare(IsoGridSquare square)
           
 void IsoGridSquare.setW(IsoGridSquare w)
           
 boolean IsoObject.TestCollide(IsoMovingObject obj, IsoGridSquare from, IsoGridSquare to)
           
 boolean IsoObject.TestPathfindCollide(IsoMovingObject obj, IsoGridSquare from, IsoGridSquare to)
           
 IsoObject.VisionResult IsoObject.TestVision(IsoGridSquare from, IsoGridSquare to)
           
 

Constructors in zombie.iso with parameters of type IsoGridSquare
IsoMovingObject(IsoCell cell, IsoGridSquare square, IsoSprite spr, boolean bObjectListAdd)
           
IsoObject(IsoCell cell, IsoGridSquare square, IsoSprite spr)
           
IsoObject(IsoCell cell, IsoGridSquare square, java.lang.String gid)
           
IsoObject(IsoGridSquare square, java.lang.String tile)
           
IsoObject(IsoGridSquare square, java.lang.String tile, boolean bShareTilesWithMap)
           
IsoObject(IsoGridSquare square, java.lang.String tile, java.lang.String name)
           
IsoObject(IsoGridSquare square, java.lang.String tile, java.lang.String name, boolean bShareTilesWithMap)
           
IsoPushableObject(IsoCell cell, IsoGridSquare square, IsoSprite spr)
           
 

Uses of IsoGridSquare in zombie.iso.areas
 

Fields in zombie.iso.areas with type parameters of type IsoGridSquare
 java.util.Vector<IsoGridSquare> IsoRoom.Beds
           
 java.util.ArrayList<IsoGridSquare> IsoRoom.Squares
           
 java.util.Vector<IsoGridSquare> IsoRoom.TileList
           
 

Methods in zombie.iso.areas that return IsoGridSquare
 IsoGridSquare IsoRoom.getFreeTile()
           
 IsoGridSquare IsoBuilding.getFreeTile()
           
 

Methods in zombie.iso.areas with parameters of type IsoGridSquare
 void IsoRoom.addSquare(IsoGridSquare sq)
           
 void IsoRoom.removeSquare(IsoGridSquare sq)
           
 

Uses of IsoGridSquare in zombie.iso.objects
 

Fields in zombie.iso.objects declared as IsoGridSquare
static IsoGridSquare RainManager.PlayerLocation
           
static IsoGridSquare RainManager.PlayerOldLocation
           
 

Methods in zombie.iso.objects that return IsoGridSquare
 IsoGridSquare IsoWindow.getIndoorSquare()
           
 IsoGridSquare IsoWindow.getInsideSquare()
           
 IsoGridSquare IsoWoodenWall.getOtherSideOfDoor(IsoGameCharacter chr)
           
 IsoGridSquare IsoThumpable.getOtherSideOfDoor(IsoGameCharacter chr)
           
 IsoGridSquare IsoDoor.getOtherSideOfDoor(IsoGameCharacter chr)
           
 

Methods in zombie.iso.objects with parameters of type IsoGridSquare
 boolean IsoFire.Fire_IsSquareFlamable(IsoGridSquare gridSquare)
           
static void IsoFireManager.Fire_LightCalc(IsoGridSquare FireSquare, IsoGridSquare TestSquare)
           
static void IsoFireManager.LightTileWithFire(IsoGridSquare TestSquare)
           
static void IsoFireManager.MolotovSmash(IsoCell cell, IsoGridSquare gridSquare)
           
static void IsoFireManager.RemoveAllOn(IsoGridSquare sq)
           
static void RainManager.SetPlayerLocation(IsoCell cell, IsoGridSquare PlayerCurrentSquare)
           
static void IsoFireManager.StartFire(IsoCell cell, IsoGridSquare gridSquare, boolean IgniteOnAny, int FireStartingEnergy)
           
static void RainManager.StartRaindrop(IsoCell cell, IsoGridSquare gridSquare, boolean CanSee)
           
static void RainManager.StartRainSplash(IsoCell cell, IsoGridSquare gridSquare, boolean CanSee)
           
 boolean IsoRainSplash.TestCollide(IsoMovingObject obj, IsoGridSquare PassedObjectSquare)
           
 boolean IsoRaindrop.TestCollide(IsoMovingObject obj, IsoGridSquare PassedObjectSquare)
           
 boolean IsoFire.TestCollide(IsoMovingObject obj, IsoGridSquare PassedObjectSquare)
           
 boolean IsoWoodenWall.TestCollide(IsoMovingObject obj, IsoGridSquare from, IsoGridSquare to)
           
 boolean IsoWindow.TestCollide(IsoMovingObject obj, IsoGridSquare from, IsoGridSquare to)
           
 boolean IsoThumpable.TestCollide(IsoMovingObject obj, IsoGridSquare from, IsoGridSquare to)
           
 boolean IsoDoor.TestCollide(IsoMovingObject obj, IsoGridSquare from, IsoGridSquare to)
           
 boolean IsoCrate.TestCollide(IsoMovingObject obj, IsoGridSquare from, IsoGridSquare to)
           
 boolean IsoBarricade.TestCollide(IsoMovingObject obj, IsoGridSquare from, IsoGridSquare to)
           
 boolean IsoWoodenWall.TestPathfindCollide(IsoMovingObject obj, IsoGridSquare from, IsoGridSquare to)
           
 boolean IsoThumpable.TestPathfindCollide(IsoMovingObject obj, IsoGridSquare from, IsoGridSquare to)
           
 boolean IsoDoor.TestPathfindCollide(IsoMovingObject obj, IsoGridSquare from, IsoGridSquare to)
           
 IsoObject.VisionResult IsoWoodenWall.TestVision(IsoGridSquare from, IsoGridSquare to)
           
 IsoObject.VisionResult IsoWindow.TestVision(IsoGridSquare from, IsoGridSquare to)
           
 IsoObject.VisionResult IsoThumpable.TestVision(IsoGridSquare from, IsoGridSquare to)
           
 IsoObject.VisionResult IsoRainSplash.TestVision(IsoGridSquare from, IsoGridSquare to)
           
 IsoObject.VisionResult IsoRaindrop.TestVision(IsoGridSquare from, IsoGridSquare to)
           
 IsoObject.VisionResult IsoFire.TestVision(IsoGridSquare from, IsoGridSquare to)
           
 IsoObject.VisionResult IsoDoor.TestVision(IsoGridSquare from, IsoGridSquare to)
           
 IsoObject.VisionResult IsoCurtain.TestVision(IsoGridSquare from, IsoGridSquare to)
           
 IsoObject.VisionResult IsoCrate.TestVision(IsoGridSquare from, IsoGridSquare to)
           
 IsoObject.VisionResult IsoBarricade.TestVision(IsoGridSquare from, IsoGridSquare to)
           
 

Constructors in zombie.iso.objects with parameters of type IsoGridSquare
IsoBarricade(IsoCell cell, IsoGridSquare gridSquare, int gid)
           
IsoCrate(IsoCell cell, IsoGridSquare gridSquare, int gid)
           
IsoCurtain(IsoCell cell, IsoGridSquare gridSquare, IsoSprite gid, boolean north, boolean spriteclosed)
           
IsoCurtain(IsoCell cell, IsoGridSquare gridSquare, java.lang.String gid, boolean north)
           
IsoDoor(IsoCell cell, IsoGridSquare gridSquare, IsoSprite gid, boolean north)
           
IsoDoor(IsoCell cell, IsoGridSquare gridSquare, java.lang.String gid, boolean north)
           
IsoDoor(IsoCell cell, IsoGridSquare gridSquare, java.lang.String gid, boolean north, se.krka.kahlua.vm.KahluaTable table)
           
IsoFire(IsoCell cell, IsoGridSquare gridSquare, boolean CanBurnAnywhere, int StartingEnergy)
           
IsoJukebox(IsoCell cell, IsoGridSquare sq, IsoSprite spr)
           
IsoJukebox(IsoCell cell, IsoGridSquare sq, java.lang.String gid)
           
IsoLightSwitch(IsoCell cell, IsoGridSquare sq, IsoSprite gid, int RoomID)
           
IsoRadio(IsoCell cell, IsoGridSquare sq, IsoSprite spr)
           
IsoRaindrop(IsoCell cell, IsoGridSquare gridSquare, boolean CanSee)
           
IsoRainSplash(IsoCell cell, IsoGridSquare gridSquare)
           
IsoStove(IsoCell cell, IsoGridSquare sq, IsoSprite gid)
           
IsoThumpable(IsoCell cell, IsoGridSquare gridSquare, java.lang.String sprite, boolean north, se.krka.kahlua.vm.KahluaTable table)
          Create an object than can be interacted by you, survivor or zombie (destroy, barricade, etc.) This one can be a wall, a fence, etc.
IsoThumpable(IsoCell cell, IsoGridSquare gridSquare, java.lang.String closedSprite, java.lang.String openSprite, boolean north, se.krka.kahlua.vm.KahluaTable table)
          Create an object than can be interacted by you, survivor or zombie (destroy, barricade, etc.) This one have a closed/openSprite so it can be a door for example
IsoTree(IsoGridSquare sq, IsoSprite gid)
           
IsoTree(IsoGridSquare sq, java.lang.String gid)
           
IsoWindow(IsoCell cell, IsoGridSquare gridSquare, IsoSprite gid, boolean north)
           
IsoWoodenWall(IsoCell cell, IsoGridSquare gridSquare, IsoSprite gid, boolean north)
           
IsoWoodenWall(IsoCell cell, IsoGridSquare gridSquare, java.lang.String gid, boolean north)
           
IsoWoodenWall(IsoCell cell, IsoGridSquare gridSquare, java.lang.String gid, boolean north, se.krka.kahlua.vm.KahluaTable table)
           
IsoWorldInventoryObject(InventoryItem item, IsoGridSquare sq, float xoff, float yoff, float zoff)