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Packages that use IsoDirections | |
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zombie.ai.astar | |
zombie.behaviors.survivor.orders.LittleTasks | |
zombie.characters | |
zombie.inventory | |
zombie.iso | |
zombie.iso.sprite |
Uses of IsoDirections in zombie.ai.astar |
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Methods in zombie.ai.astar with parameters of type IsoDirections | |
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static AStarPathMap.Node |
AStarPathFinder.getNodeFrom(AStarPathMap.Node current,
IsoDirections dir)
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static AStarPathMap.Node |
AStarPathFinder.getNodeFrom2(AStarPathMap.Node current,
IsoDirections dir)
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boolean |
TileBasedMap.IsStairsNode(AStarPathMap.Node node,
AStarPathMap.Node prev,
IsoDirections directions)
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AStarPathMap.Node |
AStarPathFinder.Jump(IsoDirections dir,
AStarPathMap.Node start)
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Uses of IsoDirections in zombie.behaviors.survivor.orders.LittleTasks |
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Constructors in zombie.behaviors.survivor.orders.LittleTasks with parameters of type IsoDirections | |
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FaceOrder(IsoGameCharacter chr,
IsoDirections dir)
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Uses of IsoDirections in zombie.characters |
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Methods in zombie.characters that return IsoDirections | |
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IsoDirections |
IsoGameCharacter.getLastdir()
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Methods in zombie.characters with parameters of type IsoDirections | |
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boolean |
IsoPlayer.hopFence(IsoDirections dir,
boolean bTest)
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void |
IsoGameCharacter.setDir(IsoDirections directions)
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void |
IsoGameCharacter.setLastdir(IsoDirections lastdir)
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Uses of IsoDirections in zombie.inventory |
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Methods in zombie.inventory that return IsoDirections | |
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IsoDirections |
InventoryItem.getNewPlaceDir()
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IsoDirections |
InventoryItem.getPlaceDir()
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Methods in zombie.inventory with parameters of type IsoDirections | |
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void |
InventoryItem.setNewPlaceDir(IsoDirections newPlaceDir)
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void |
InventoryItem.setPlaceDir(IsoDirections placeDir)
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Uses of IsoDirections in zombie.iso |
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Fields in zombie.iso declared as IsoDirections | |
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IsoDirections |
IsoObject.dir
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IsoDirections |
IsoWorld.MetaCell.zombieMigrateDirection
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Methods in zombie.iso that return IsoDirections | |
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static IsoDirections |
IsoDirections.fromAngle(Vector2 angle)
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static IsoDirections |
IsoDirections.fromAngleActual(Vector2 angle)
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static IsoDirections |
IsoDirections.fromIndex(int index)
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static IsoDirections |
IsoCell.FromMouseTile()
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IsoDirections |
IsoObject.getDir()
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IsoDirections |
IsoDirectionSet.getNext()
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static IsoDirections |
IsoDirections.reverse(IsoDirections dir)
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static IsoDirections |
IsoDirectionSet.rotate(IsoDirections dir,
int amount)
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static IsoDirections |
IsoDirections.RotLeft(IsoDirections dir)
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static IsoDirections |
IsoDirections.RotRight(IsoDirections dir)
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static IsoDirections |
IsoDirections.valueOf(java.lang.String name)
Returns the enum constant of this type with the specified name. |
static IsoDirections[] |
IsoDirections.values()
Returns an array containing the constants of this enum type, in the order they are declared. |
Methods in zombie.iso with parameters of type IsoDirections | |
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void |
IsoDirectionSet.AddDirection(IsoDirections dir)
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IsoGridSquare |
IsoGridSquare.getTileInDirection(IsoDirections directions)
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boolean |
IsoCell.IsStairsNode(AStarPathMap.Node node,
AStarPathMap.Node prev,
IsoDirections directions)
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static IsoDirections |
IsoDirections.reverse(IsoDirections dir)
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static IsoDirections |
IsoDirectionSet.rotate(IsoDirections dir,
int amount)
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static IsoDirections |
IsoDirections.RotLeft(IsoDirections dir)
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static IsoDirections |
IsoDirections.RotRight(IsoDirections dir)
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void |
IsoObject.setDir(IsoDirections dir)
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Uses of IsoDirections in zombie.iso.sprite |
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Methods in zombie.iso.sprite with parameters of type IsoDirections | |
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void |
IsoSprite.drawAt(IsoSpriteInstance inst,
IsoObject obj,
int sx,
int sy,
IsoDirections dir)
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float |
IsoSprite.getMaskClickedY(IsoDirections dir,
int x,
int y,
boolean flip)
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Texture |
IsoDirectionFrame.getTexture(IsoDirections dir)
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boolean |
IsoSprite.isMaskClicked(IsoDirections dir,
int x,
int y)
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boolean |
IsoSprite.isMaskClicked(IsoDirections dir,
int x,
int y,
boolean flip)
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void |
IsoSpriteInstance.render(IsoObject obj,
float x,
float y,
float z,
IsoDirections dir,
float offsetX,
float offsetY,
ColorInfo info2)
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void |
IsoSprite.render(IsoObject obj,
float x,
float y,
float z,
IsoDirections dir,
float offsetX,
float offsetY,
ColorInfo info2)
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void |
IsoSprite.render(IsoObject obj,
float x,
float y,
float z,
IsoDirections dir,
float offsetX,
float offsetY,
ColorInfo info2,
boolean brenderPrep)
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void |
IsoSprite.render(IsoSpriteInstance inst,
IsoObject obj,
float x,
float y,
float z,
IsoDirections dir,
float offsetX,
float offsetY,
ColorInfo info2)
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void |
IsoSprite.render(IsoSpriteInstance inst,
IsoObject obj,
float x,
float y,
float z,
IsoDirections dir,
float offsetX,
float offsetY,
ColorInfo info2,
boolean bDoRenderPrep)
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void |
IsoDirectionFrame.renderexplicit(int sx,
int sy,
IsoDirections dir,
float scale)
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void |
IsoDirectionFrame.renderexplicit(int sx,
int sy,
IsoDirections dir,
float scale,
ColorInfo color)
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void |
IsoSprite.renderObjectPicker(IsoObject obj,
float x,
float y,
float z,
IsoDirections dir,
float offsetX,
float offsetY,
ColorInfo info)
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void |
IsoDirectionFrame.SetDirection(Texture tex,
IsoDirections dir)
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