Uses of Class
zombie.iso.IsoDirections

Packages that use IsoDirections
zombie.ai.astar   
zombie.behaviors.survivor.orders.LittleTasks   
zombie.characters   
zombie.inventory   
zombie.iso   
zombie.iso.sprite   
 

Uses of IsoDirections in zombie.ai.astar
 

Methods in zombie.ai.astar with parameters of type IsoDirections
static AStarPathMap.Node AStarPathFinder.getNodeFrom(AStarPathMap.Node current, IsoDirections dir)
           
static AStarPathMap.Node AStarPathFinder.getNodeFrom2(AStarPathMap.Node current, IsoDirections dir)
           
 boolean TileBasedMap.IsStairsNode(AStarPathMap.Node node, AStarPathMap.Node prev, IsoDirections directions)
           
 AStarPathMap.Node AStarPathFinder.Jump(IsoDirections dir, AStarPathMap.Node start)
           
 

Uses of IsoDirections in zombie.behaviors.survivor.orders.LittleTasks
 

Constructors in zombie.behaviors.survivor.orders.LittleTasks with parameters of type IsoDirections
FaceOrder(IsoGameCharacter chr, IsoDirections dir)
           
 

Uses of IsoDirections in zombie.characters
 

Methods in zombie.characters that return IsoDirections
 IsoDirections IsoGameCharacter.getLastdir()
           
 

Methods in zombie.characters with parameters of type IsoDirections
 boolean IsoPlayer.hopFence(IsoDirections dir, boolean bTest)
           
 void IsoGameCharacter.setDir(IsoDirections directions)
           
 void IsoGameCharacter.setLastdir(IsoDirections lastdir)
           
 

Uses of IsoDirections in zombie.inventory
 

Methods in zombie.inventory that return IsoDirections
 IsoDirections InventoryItem.getNewPlaceDir()
           
 IsoDirections InventoryItem.getPlaceDir()
           
 

Methods in zombie.inventory with parameters of type IsoDirections
 void InventoryItem.setNewPlaceDir(IsoDirections newPlaceDir)
           
 void InventoryItem.setPlaceDir(IsoDirections placeDir)
           
 

Uses of IsoDirections in zombie.iso
 

Fields in zombie.iso declared as IsoDirections
 IsoDirections IsoObject.dir
           
 IsoDirections IsoWorld.MetaCell.zombieMigrateDirection
           
 

Methods in zombie.iso that return IsoDirections
static IsoDirections IsoDirections.fromAngle(Vector2 angle)
           
static IsoDirections IsoDirections.fromAngleActual(Vector2 angle)
           
static IsoDirections IsoDirections.fromIndex(int index)
           
static IsoDirections IsoCell.FromMouseTile()
           
 IsoDirections IsoObject.getDir()
           
 IsoDirections IsoDirectionSet.getNext()
           
static IsoDirections IsoDirections.reverse(IsoDirections dir)
           
static IsoDirections IsoDirectionSet.rotate(IsoDirections dir, int amount)
           
static IsoDirections IsoDirections.RotLeft(IsoDirections dir)
           
static IsoDirections IsoDirections.RotRight(IsoDirections dir)
           
static IsoDirections IsoDirections.valueOf(java.lang.String name)
          Returns the enum constant of this type with the specified name.
static IsoDirections[] IsoDirections.values()
          Returns an array containing the constants of this enum type, in the order they are declared.
 

Methods in zombie.iso with parameters of type IsoDirections
 void IsoDirectionSet.AddDirection(IsoDirections dir)
           
 IsoGridSquare IsoGridSquare.getTileInDirection(IsoDirections directions)
           
 boolean IsoCell.IsStairsNode(AStarPathMap.Node node, AStarPathMap.Node prev, IsoDirections directions)
           
static IsoDirections IsoDirections.reverse(IsoDirections dir)
           
static IsoDirections IsoDirectionSet.rotate(IsoDirections dir, int amount)
           
static IsoDirections IsoDirections.RotLeft(IsoDirections dir)
           
static IsoDirections IsoDirections.RotRight(IsoDirections dir)
           
 void IsoObject.setDir(IsoDirections dir)
           
 

Uses of IsoDirections in zombie.iso.sprite
 

Methods in zombie.iso.sprite with parameters of type IsoDirections
 void IsoSprite.drawAt(IsoSpriteInstance inst, IsoObject obj, int sx, int sy, IsoDirections dir)
           
 float IsoSprite.getMaskClickedY(IsoDirections dir, int x, int y, boolean flip)
           
 Texture IsoDirectionFrame.getTexture(IsoDirections dir)
           
 boolean IsoSprite.isMaskClicked(IsoDirections dir, int x, int y)
           
 boolean IsoSprite.isMaskClicked(IsoDirections dir, int x, int y, boolean flip)
           
 void IsoSpriteInstance.render(IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo info2)
           
 void IsoSprite.render(IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo info2)
           
 void IsoSprite.render(IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo info2, boolean brenderPrep)
           
 void IsoSprite.render(IsoSpriteInstance inst, IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo info2)
           
 void IsoSprite.render(IsoSpriteInstance inst, IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo info2, boolean bDoRenderPrep)
           
 void IsoDirectionFrame.renderexplicit(int sx, int sy, IsoDirections dir, float scale)
           
 void IsoDirectionFrame.renderexplicit(int sx, int sy, IsoDirections dir, float scale, ColorInfo color)
           
 void IsoSprite.renderObjectPicker(IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo info)
           
 void IsoDirectionFrame.SetDirection(Texture tex, IsoDirections dir)