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2550 The Ultimate Question!
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By Hugo Qwerty · Posted
This is a few different bugs, but I can't be bothered to break it down into multiple posts. Bug 1 - playing with no zombies breaks the sandbox loot settings. Steps to reprodue: Sandbox, set all loot values to None Turn zombie count to None Start the game. There is loot everywhere. E.g. the big warehouse in LV looked like this: While testing this I also found some other bugs. 2) Repeat the above but with default zombie population. Some items still spawn, most notably was the gas can - there were about 10 in the above warehouse, nothing else spawned in that location. I also saw the bait shop in Riverside spawn a few canteens, but nothing else. I've also found: a ham radio, ammo box (empty), urban camo shorts, sandals, chick peas, scythe, magazine about flying saucers, steel bar, recipe magazine (everyday smithing), whetstone, bucket. 3) There's a bug in the Jave code relating to the removal of story loot Steps to reproduce: All loot set to None Default zombie pop Remove Unwanted Story loot - ticked Travel around the map keeping your eye on the debug console. When the game tries to spawn a food on the table event, the console logs an error. java.lang.NullPointerException: Cannot invoke "zombie.inventory.InventoryItem.setCooked(boolean)" because the return value of "zombie.randomizedWorld.randomizedBuilding.TableStories.RBTSDinner.addWorldItem(String, zombie.iso.IsoGridSquare, float, float, float, int)" is null This happens becuase addWorldItem(String, IsoGridSquare, float, float, float, int) in zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase.class returns null - as intended - to signify that the item was not spawned because it was disabled by the above sandbox settings. However, zombie.randomizedWorld.randomizedBuilding.TableStories.RBTSDinner.class does not check for this and attempts to setCooked on the non-existant food, which throws a Null Pointer Exception: this.addWorldItem(this.foodType, this.table1.getSquare(), 0.6875F, 0.8437F, this.table1.getSurfaceOffsetNoTable() / 96.0F + 0.01F, Rand.Next(80, 105)).setCooked(this.foodCooked); There are 8 calls to setCooked, none of them check the item is not null first. 4) Some story items still spawning even when disabled in the sandbox (box ticked, all loot set to none). To reproduce, turn them off, walk around and see what you find. I've just found: Newspaper, phone book, scrap metal, half mask respirator, axe, whisk, jar of bell peppers, dish towel, rat poison, brochure for Havisham Suites. These were found in about 5 minutes, split between residential & those open sided barn buildings. -
I updated my bug report.
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Tried it again. No mods. Fast move around muldraugh in debug. Couldn't get it to trigger by spawning vehicles. Try setting sandbox vehicle options to high and road stories to always try. console.txt
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I've been playing for a while and since the last update as of this date and when i lured a zombie away from a group and killed it the howl group got aggravated onto me which i thought i was too close to the group until i saw a massive hoard approach form multiple places off screen. comparing to other versions i've played i think that its a bug. i don't play with mods. and i'm on apocalypse mode.
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that's a good point thanks. when i make a new bug report i'll add those info as well. sorry it took so long to respond, its fixed and i was on b42 just for curiosity sake
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