Hi everyone,
I play with respawn off and am currently 2 months in. My game runs completely vanilla.
Today when I logged in for the first time I heard a zombie growl in my remote base (the house above Muldraugh with the kited out smithy), when I went to check there was a huge horde attacking my house. I am pretty sure they didn't follow me from my last journey. I had to flee and currently am thinking of a plan to retake it. It's not really game breaking to me, but it did gave me a proper scare. Is this a bug or is it a feature?
Would love to hear if anyone had a shared experience or knows what's going on!
Kind regards,
Dovahdevil
Version: [42.7.0]
Mode: Singleplayer
Server settings: N/A
Mods: [None]
Save: New Save
Reproduction steps:
Attempt to craft a Hide Bandeau
recipe will output a short hide skirt instead
I play by coping and pasting saves in single-player and i kept dying at roughly the same time all the time. I ate when my character was hungry and didn't think my character was low weight, let alone emaciated. I only figured out after 3 days of trying different things, that my characters info showed he was emaciated and from the wikis page that you can die from just it. Logically, when your emaciated, you should get hungrier faster and die because of being hungry not just start losing health and die without any indication why.
Introduction
Dear Developers and Community,
When looting under pressure—especially with fast “Corredor” zombies (Runners) in pursuit—every second counts. I’d like to suggest adding a dedicated keybind (or simple macro shortcut) that triggers the existing “Transfer All” button automatically whenever a container window is open. This small quality‑of‑life feature would let players move supplies into their inventory instantly, keeping the pace up and helping avoid close calls with speedy undead.
Context and Observations
Current Workflow:
Opening a container requires manually clicking the “Transfer All” button with the mouse.
Under fire from fast zombies, that extra click can be the difference between escape and being overrun.
Fast Zombies (“Corredores”):
In version 42, some zombies chase with high speed and persistence.
When runners are nearby, players need to loot and move on in a flash—any delay in the UI breaks immersion and can lead to death.
Analogy to Real Life:
Picture frantically grabbing an entire roll of toilet paper in one swipe at a packed supermarket checkout—speed and momentum matter.
Proposed Improvement
Non‑Intrusive Implementation:
This simply binds an existing function to a keypress, without introducing new mechanics or altering balance.
Conclusion
By mapping “Transfer All” to a single keystroke, we can preserve the frantic, survival‑horror feel of Project Zomboid—especially during frantic escapes from fast runners—while reducing tedious clicking. Thank you for considering this suggestion, and I look forward to your feedback!
Best regards,
Maxhdez