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2792 The Ultimate Question!
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1. Which is better: pancakes or waffles?
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PANCAKES
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WAFFLES
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By alargetophat · Posted
Version: [42.19] Mode: [Sandbox] Server settings: N/A Mods: Additional Car Mods, Crowbar Mod Save: [New Save] Reproduction steps: Get a car with an alarm like a cop car or ambulance. Turn on YELP, turn off car, leave car near large hordes of zombies Watch zombies within the radius of tiles that the sound is active aggro the car alarm Get into another car still within sound radius and drive away Player is now outside of car alarm noise Every zombie on the car alarm has now dropped aggro and is wandering towards the sound of the car/truck leaving the scene Zombies have "forgotten" alarm is still blaring in tile they are within There were over 100 zombies attracted to this car that randomly dropped aggro for my truck. When I returned the following day the entire lot was covered in random small groups of zombies as if the car alarm did not exist. They only were attracted to it once I entered ear shot of the alarm again. Many did not turn their aggro back to the car alarm. I have noticed this also happening with house alarms, car alarms, and random sound events. It's as if once the alarm is no longer heard by the player all the zombie's memories of it are wiped clean. -
Hi, I'm looking to calibrate Project Zomboids brightness but can't find anything. You know the slider (sometimes sliders) you get when you launch a game first time? It usually says something like "adjust brightness until logo/text/whatever is barley visible." I read that this would be considered cheating by some and don't really get the argument. You are already allowed to cheat on many levels through sandbox settings, so why stop at something essential like a brightness setting? If I really want to cheat in MP I'll just use other means of increasing the games brightness outside of PZ's control. Does PZ assume every screen is already calibrated for brightness? If yes, why do other games bother with those brightness settings? Looks like currently people adjust the brightness for Project Zomboid by other means like screen brightness or NVIDIA Control Panel. I'm fine with the rest of my desktop and prefer darker settings in general but it doesn't mix well with Project Zomboid. Can you please add a brightness setting? Thanks! BR, Thomas
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By Hugo Qwerty · Posted
I recall reading somewhere that hutches get dirty faster if the player is nearby, so moving them away from your base might help. I think I also read somewhere that hutches get dirty based on the number of animals in the zone, irrespective of whether they use the hutch - so a hutch inside a pen with sheep, cows, & pigs will still get dirty. I have no idea whether either of these are actually true. -
By Brudluron McBriddlBraddl · Posted
: Haha, the "Chicken Apocalypse" reference gave me a good laugh. 😄 That said, I think what I'm seeing may go a bit beyond the usual chicken-related oddities. The main reason I'm concerned is that this isn't just a case of chickens behaving strangely. I'm seeing: persistent duplicated chickens (including identical names), incorrect animal counts, extremely rapid hutch dirt accumulation, mass deaths within the affected zone, periodic stutters that seem to appear around the same time, and multiple Java heap OutOfMemory crashes in the same save. I fully agree that memory usage and animal systems may be related here, but the animal data itself appears to be becoming corrupted in some way, which is why I decided to report it. Either way, I appreciate the Chicken Apocalypse meme. At this point it honestly feels like a fitting description of what's happening in that save. 😅 -
When I noticed that B42 didn't work after installing B41 I decided to reinstall the OS on my VPS to try hosting again on a fresh system. Following the steps for setting up the B42 version I would still get the same errors (present in the log file). All the other attempts after this one on hosting B42 were done after I uninstalled the pzuser and its directory. On both reinstalling the OS or deleting the user the outcome is the same.
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