This is still a problem, if you only have 1 pig: i had more than 30 dung piles from one male pig within just a couple of days. In contrast, there are almost no dung piles from cows/bulls.
Summary: Allow flashlights to be placed in the world while turned on, functioning as small static light sources until the battery drains.
What the feature is
Currently, flashlights in Project Zomboid only function as handheld items. This suggestion adds a simple interaction:
Right‑click → “Place Flashlight (On)”
Once placed, the flashlight would:
emit the same light radius as when held
continue draining battery normally
remain on the ground or on a surface
be retrievable at any time
This mirrors how radios, TVs, candles, and campfires already work as world light sources.
Why it benefits gameplay
1. Emergency lighting during power outages
Players could light up:
stairwells
hallways
basements
garages
safehouse entrances
Without needing a generator or candles.
2. More tactical night gameplay
Placed flashlights would allow:
hands‑free looting
lighting a room while fighting
marking a path in dark buildings
illuminating workspaces (crafting, carpentry, metalworking)
3. Realistic survival behavior
In real life, people absolutely set flashlights down to work with both hands. It’s intuitive and immersive.
Does it make the game too easy?
No, it’s a quality‑of‑life improvement, not a power boost.
Batteries still drain
Light radius is small
It doesn’t replace generators or proper lighting
It doesn’t remove danger from nighttime exploration
It simply gives players a realistic tool they should logically have.
Is it realistic?
Yes, extremely. Placing a flashlight on the ground or on a shelf is one of the most basic survival behaviors.
Does it require a massive rewrite?
No. The game already supports:
placing items as world objects
toggling items on/off
battery drain
static light sources (radios, TVs, candles, campfires, lamps)
This feature would reuse existing systems with minimal new logic.
Closing thought
This is a small, intuitive feature that fits perfectly with Project Zomboid’s grounded survival design. It adds immersion, tactical options, and realism without upsetting balance or requiring major engine/coding changes.