It's not a problem of money.
They choose to keep theirs teams small and they need to deal with technical debt, while upgrading their game engine. But they keep multiple astronomical goals almost impossible to deliver. It's a formula for disaster and TheIndiesStone is not the first studio to have choose it.
Yes,making and using various drugs is nice idea,For Rp purposes it could be very funny.Short strong buffs like bigger melee dmg,no pain,faster running,less exahustion etc.And long anoying debuffs like bad moods,headache,muscle strains ,maybe some addictions/overdosing.Even maybe few more traits.But is it really needed for survival? Do you really want to be junkie in zombie apocalypse? What for? Lets be real,every skill in PZ is for survival,whether is it for combat or crafting or obtain food.And in v.42 they nerfed melee combat and boosted zeds and even with all that you can be killing machine later,you dont need some short burst of power from drugs.
However lets hope Devs have somethink like Chemistry skill in mind,for making medical drugs,gas,glues etc.,maybe even hardcore drugs and if so,i think they would add it in very,very,very late state of game,in my opinion.
What? when?
Version: [42.7.0]
Mode: [Singleplayer]
Server settings: [N/A]
Mods: [None]
Save: [Old Save]
Reproduction steps:
1. Build Small Plant Drying Rack or Large Plant Drying Rack
2. Pickup Small Plant Drying Rack or Large Plant Drying Rack, and in the inventory you will have drying racks for skin.
3. As a result, you will install drying racks for the skin, not dry racks for plants.