I think it's no secret that OpenGL falls short in many areas, and Vulkan is often used instead. Plus, Vulkan works across Windows, Linux, macOS, and Android.
Numerous benchmarks show that Vulkan outperforms most outdated graphics APIs like OpenGL, DirectX 9, 10, and 11.
A good example is Minecraft — there's a phenomenon called "Wrapping" (replacing or translating OpenGL or DirectX commands to Vulkan, like the DXVK project), which can drastically boost performance. Minecraft by default uses OpenGL, but with mods like "VulkanMod", performance can improve significantly.
So the question is: will the developers ever switch the graphics API from OpenGL to Vulkan? And is there a current safe method to wrap OpenGL to Vulkan without breaking the game? Anyone here experienced in this topic?
As someone who has logged countless 8+ hour days since 2013, I'm sure I've logged at least 1,200 hours myself. It seems to me you aren't giving it the right approach. Your boredom is a personal choice. Don't believe me? Why have you built a base to hide from all the activity?
Explore, loot, attack. It's you against the zed hoard. Inactivity is what leads to your boredom, don't be inactive. The rest will take care of itself.
If you insist on hiding and then making yourself bored, look forward to build 43. As I understand, NPCs will show up and they are sure to keep things interesting. Can you trust your fellow survivor if he isn't being managed by your friend? Likely not. But chances are, you are going to have to try to make friends with some of them, because they might soon outnumber you worse than the zeds.
I tested and the player is supposed to drop the body when he uses one of his hands. Pretty similar to the generators.
Project Zomboid - 2025-04-24 5-27-22 PM.mp4
With 1200+ hours under my belt, my main concern about PZ development is the perennial problem of long-term boredom once the player has become self-sufficient. Crafting and animals do nothing to address this, and in fact farming just makes it worse because you're self-sufficient sooner. And once you've built a good base and cleared around it, there is almost never any threat.
However, I am also very optimistic that this is an easy problem to fix with the right changes to zombie behaviour.
What I'd really like to see is a situation where you are never truly safe at home. Where your base will be visited regularly, by solo zombies, hordes, migrations, etc and you've got to defend it regularly, repair it, tend to trampled crops and wounded animals, rebuild destroyed workshops, etc. Any time you step out of your front door you just might get chased or bitten.
As an open-ended sandbox everyone would still have some kind of threshold beyond which they just get bored, but I definitely think that changing Z behaviour ought to be at the very top of TIS's to-do list, to make the game a long-term challenge. And THEN they can worry about optimising crafting, first-aid, etc, etc.
Thoughts?