I think it's no secret that OpenGL falls short in many areas, and Vulkan is often used instead. Plus, Vulkan works across Windows, Linux, macOS, and Android.
Numerous benchmarks show that Vulkan outperforms most outdated graphics APIs like OpenGL, DirectX 9, 10, and 11.
A good example is Minecraft — there's a phenomenon called "Wrapping" (replacing or translating OpenGL or DirectX commands to Vulkan, like the DXVK project), which can drastically boost performance. Minecraft by default uses OpenGL, but with mods like "VulkanMod", performance can improve significantly.
So the question is: will the developers ever switch the graphics API from OpenGL to Vulkan? And is there a current safe method to wrap OpenGL to Vulkan without breaking the game? Anyone here experienced in this topic?
As someone who has logged countless 8+ hour days since 2013, I'm sure I've logged at least 1,200 hours myself. It seems to me you aren't giving it the right approach. Your boredom is a personal choice. Don't believe me? Why have you built a base to hide from all the activity?
Explore, loot, attack. It's you against the zed hoard. Inactivity is what leads to your boredom, don't be inactive. The rest will take care of itself.
If you insist on hiding and then making yourself bored, look forward to build 43. As I understand, NPCs will show up and they are sure to keep things interesting. Can you trust your fellow survivor if he isn't being managed by your friend? Likely not. But chances are, you are going to have to try to make friends with some of them, because they might soon outnumber you worse than the zeds.
I tested and the player is supposed to drop the body when he uses one of his hands. Pretty similar to the generators.
Project Zomboid - 2025-04-24 5-27-22 PM.mp4