IMrWaFFles Posted June 22, 2014 Share Posted June 22, 2014 I seen a lot of mods for build 27 maybe is there some mod that is hidden or I never knew, but the only thing I want is a mod that I can spawn spawn spawn a lot of items for build 27? Also it can be compatible with mod that supports all version... Link to comment Share on other sites More sharing options...
DaveMingChan Posted June 23, 2014 Share Posted June 23, 2014 Yeah I'm after the same thing. ZSpawn and NecroForge are both outdated. Nothing else seems to be working for now Link to comment Share on other sites More sharing options...
JonSyn Posted June 23, 2014 Share Posted June 23, 2014 change the file locations and both work and if you want them updated to fit the current item lists it would take you literally minutes to setup. IMrWaFFles 1 Link to comment Share on other sites More sharing options...
shymasta Posted June 23, 2014 Share Posted June 23, 2014 can you elaborate as what we need to do exactly, to make them work Link to comment Share on other sites More sharing options...
lean Posted June 23, 2014 Share Posted June 23, 2014 change the file locations and both work and if you want them updated to fit the current item lists it would take you literally minutes to setup. where to put files Link to comment Share on other sites More sharing options...
MofoicDisaster Posted June 23, 2014 Share Posted June 23, 2014 Could anyone help out with getting these (and especially dida55's multihack) working on the new build. I just bought the game from the summer steam sale and although i love the premise and style all but unable to actually play it.I would love to just mess around in single player building and exploring and killing zombies. Any God mode or spawn mod info would be greatly appreciated. I'm not going into multiplayer so no worries on that end. Link to comment Share on other sites More sharing options...
JonSyn Posted June 23, 2014 Share Posted June 23, 2014 c:/program files(86)/steam/steam apps/common/ProjectZomboid/media/lua/clientmake a folder there named Modsput the mods in it Link to comment Share on other sites More sharing options...
DR.Death Posted June 25, 2014 Share Posted June 25, 2014 That does not work. Offensive. 1 Link to comment Share on other sites More sharing options...
MofoicDisaster Posted June 25, 2014 Share Posted June 25, 2014 I know where to put mods but some mods like dida55's multihack doesnt work w/ build 27, for whatever reason. I was hoping someone knew a work around or fix. I'd pay. Link to comment Share on other sites More sharing options...
JonSyn Posted June 25, 2014 Share Posted June 25, 2014 works fine for menecroforge,zspawn,dida55's hack, all work when done this wayand if you want them updated just add the new items that they are missing in, plenty of info on how to do that and get them working all over this site c:/program files(86)/steam/steam apps/common/ProjectZomboid/media/lua/clientmake a folder there named Modsput the mods in it try just putting necroforge.lua and necrolist.lua into that folder..... Link to comment Share on other sites More sharing options...
MonkeydoGames Posted June 30, 2014 Share Posted June 30, 2014 locate your mods folder (you can see the filepath at the bottom of the mods screen in game,) Necroforge is easier because it is only 2 files to sort out. all you need to do is in the mods lua folder add a client folderNecroForge/media/lua/clientand then drop the two lua files into that folder and it will work from the mods screen (no need to mess with the PZ install thus no chance of blowing up your game install ) I have never tried multihack, but the general rule of thumb with modsbefore B25 i think it was is that you need to add a client, server and shared folder to the lua folder and put the lua files into one of these (experimentaition required but usually it is the client folder) Also on the topic of necro forge, the 'drip irrigation mod' has a file called necroforgesupport (or something like this) that is an easy to use and nifty template for adding objects from mods to necro forge. Link to comment Share on other sites More sharing options...
JonSyn Posted June 30, 2014 Share Posted June 30, 2014 if it works in the PZ folder under client it'll work with the same structure in a mod version. i would have said all you did but as i was forced to learn myself though trial and error i figured sending them on a similar root would lead them to the "promised land" and teach them. the idea of making a sub folder named Mods then adding any mods you wanna try in single player to this folder makes it easy to find the ones that need either a server, client or shared folder restructuring. props to your post tho. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now