badtrix Posted April 28, 2014 Share Posted April 28, 2014 This might sound like a stupid question, but i need to know it Is it possible to use java for mods? More detailed: For my mod i would need to make some changes to an existing .class file (see my other help thread http://theindiestone.com/forums/index.php/topic/7949-itemcontainerisoobject/). Now im wondering if i can add the altered .class file to my mod folder the same way i add lua files or scripts. do the rules for lua modding apply to java files too? i.e., if i create a directory in my mod folder named like this zombie\iso\objects (instead of media\lua\client etc.) and place the altered file in there, would the altered class be loaded when the mod loads and override the original game class file? or would i have to manually replace the .class file in the game directory in order to work? i hoped i would find a way to solve my problem with lua only, but as the last post in the above linked thread shows i do not see any other possibility... Link to comment Share on other sites More sharing options...
harakka Posted April 28, 2014 Share Posted April 28, 2014 Java classes aren't handled by the modding system, you would need to manually replace the class files. There's a thread where you can ask the devs to implement scripting capabilities for stuff. Link to comment Share on other sites More sharing options...
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