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Suggestion: Weather affects zombies hearing/seeing range


Konekow

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In the PZ player can face rain, snow, fog, blizzard, snowstorm and heavy rains. Almost all of those hinders player's ability to see and hear(like in real life). When the fog/heavy rain comes it is kinda dangerous to go outside, because it is much harder for you too see(fog+heavy rain), and it is harder for you to hear(heavy rain). It forces player to stay inside, which is from player's perspective very boring. But zombies aren't really affected in any shape/way/form by these. I think it would be really realistic if weather would affect zombies hearing and seeing range.

It would allow: 
1)Overall more realistic, fair and immersive experience.
2)A possibility for weaker characters to circumvent their hard situation

For example: Player which is starving/dehydrated decides to take a run to the supermarket in the fog/heavy rain/blizzard, which would allow him to more safely get to his destination. Therefore allowing and encouraging mobility.

 

The best solution which i found to this is:
1)Zombies which can be seen in the fog/blizzard, would be hidden

2)Zombies gain a debuff to their maximum sight range.
-10 meters for heavy fog/blizzard
-8 meters for heavy rain

3)Zombies gain a debuff to hearing range

-50 percent for heavy rain

-10 percent for bizzard

 

I hope that would be added in some form later

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