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Posted

Hello everyone, thank you for the guides you provide.

I would like to edit a vanilla function, specifically IsReloadableWeapon:fireShot() to NOT deplete a bullet from a specific weapon when firing.
This comes from a custom weapon I'm making.
Is there a way to alter the behaviour of this method on my mod and on this weapon specifically?

Thank you very much guys! Looking forward for a reply.

  • 1 month later...

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