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Logica

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  1. Hello everyone, thank you for the guides you provide. I would like to edit a vanilla function, specifically IsReloadableWeapon:fireShot() to NOT deplete a bullet from a specific weapon when firing. This comes from a custom weapon I'm making. Is there a way to alter the behaviour of this method on my mod and on this weapon specifically? Thank you very much guys! Looking forward for a reply.
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