frootloopers Posted January 27 Posted January 27 https://drive.google.com/file/d/1anLTEOG3kyERFYbvrnP1VxujVyUJluZM/view?usp=sharing When all possible paths to a target have at least two thumpable obstacles in the way, zombies will begin trying to run through walls with a thumpable behind them, getting stuck. In general, having more than one thumpable between the zombie and player appears to introduce bugginess in pathfinding. - Version: 41.78.16 - Occurs in SP and MP - N/A - Custom buildables, weapons mod; occurs with no mods as well - Occurs on a new save - Reproduction steps: 1. Go into the game with apocalypse settings 2. Hole yourself up and put at least two tiles of thumpables between you and any zombies outside 3. Put a thumpable behind a non-thumpable wall 4. Spawn zombies outside 5. Zombies will behind to pile on the indestructable wall with the thumpable behind it.
frootloopers Posted January 27 Author Posted January 27 Using Pathfind.PathToMouse.Enable + Pathfind.PathToMouse.AllowThump. For some reason the pathfinder thinks it can go through the invincible wall when a thumpable is beside it
frootloopers Posted January 27 Author Posted January 27 I thought it might've already been known. But the zombies still for some reason get stuck when all possible paths to a target have at least two thumpable obstacles in the way. I couldn't find that bug reported anywhere. Does any one know about the pathfinder in Zomboid? Im planning to make a java mod that will fix this bug temporarily since I like to play with horde night and this exploit is easy to accidentally abuse
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