mikeyoh Posted November 21, 2023 Share Posted November 21, 2023 Currently there is https://pzwiki.net/wiki/Lua_Events to check lua events being fired. Is there a way to determine what is fired on client/server side? e.g. Events.OnClientCommand() and Events.EveryOneMinute() works on server side, whereas Events.OnAddMessage works only on client. Link to comment Share on other sites More sharing options...
Hugo Qwerty Posted November 23, 2023 Share Posted November 23, 2023 On 11/21/2023 at 4:06 PM, mikeyoh said: Currently there is https://pzwiki.net/wiki/Lua_Events to check lua events being fired. Is there a way to determine what is fired on client/server side? e.g. Events.OnClientCommand() and Events.EveryOneMinute() works on server side, whereas Events.OnAddMessage works only on client. https://github.com/demiurgeQuantified/PZEventDoc/blob/develop/docs/Events.md mikeyoh 1 Link to comment Share on other sites More sharing options...
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