Archsaint Posted October 18, 2023 Share Posted October 18, 2023 For my mod, choosing a certain occupation will start the player with a bag (the bag has a unique item name). I want that bag to be full of other items I added to the mod, instead of being empty in the player's inventory. Is there a way to have specific items spawn inside a custom bag? Link to comment Share on other sites More sharing options...
Betcher Posted October 18, 2023 Share Posted October 18, 2023 Project Zomboid\media\lua\client\Items\SpawnItems.lua local SpawnItems = {}; function SpawnItems.OnNewGame(playerObj, square) -- spawn with a belt local belt = playerObj:getInventory():AddItem("Base.Belt2"); playerObj:setWornItem(belt:getBodyLocation(), belt); Personally I played around with the starter kit a bit and got errors alot. Due to that it starts with a spear inside instead of a bat despite the bat being in the code there so I would backup the whole file before playing around with it. local bag = playerObj:getInventory():FindAndReturn("Base.Bag_Schoolbag"); if not bag then bag = playerObj:getInventory():AddItem("Base.Bag_Schoolbag"); playerObj:getInventory():AddItem("Base.WaterBottleFull"); bag:getItemContainer():AddItem("Base.BaseballBat"); bag:getItemContainer():AddItem("Base.Hammer"); playerObj:getInventory():AddItem("Base.Crisps"); playerObj:setClothingItem_Back(bag); thats how it looks like with the things in the bag but the first part is to spawn for every game, this is for spawning with starter kit so just drag the starter kit stuff over and paste the stuff you want inside Link to comment Share on other sites More sharing options...
Archsaint Posted October 19, 2023 Author Share Posted October 19, 2023 Thanks much Betcher, I'll play around with that code. Betcher 1 Link to comment Share on other sites More sharing options...
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