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Archsaint

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  1. Thanks much Betcher, I'll play around with that code.
  2. For my mod, choosing a certain occupation will start the player with a bag (the bag has a unique item name). I want that bag to be full of other items I added to the mod, instead of being empty in the player's inventory. Is there a way to have specific items spawn inside a custom bag?
  3. Thanks for looking into my issue Betcher! You are right, skill books don't disappear when read and that was an option. But I was able to get the game to add the same book after it was 'consumed' by adding ReplaceOnUse = (the book) in the item code. However you don't get the benefits from reading the book again, as it's marked read. With the Reset Page Read mod it suffices for now.
  4. Greetings, I'm working on my first mod and I've reached a dead end. I need a book (not a skill book) to be 'not consumed' after reading, have its page count reset, and also give the benefit of BoredomChange and UnhappyChange after only reading for maybe 15 or 20 pages (instead of having to complete the entire book - it's a big book). I tried ReplaceOnDeplete, and some other things but nothing works. Also for future modding, how would you add the 'not consumed' property to say food or a cigarette? I have tried to reverse engineer this from other mods and have searched forum posts to no avail. Seems like a simple thing to do, but I'm not a coder. There are some mods that do this for every book, such as the Reset Page Read mod, but I'd rather not require another mod for mine to function as desired if possible. Any help is appreciated!
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