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Posted (edited)

Hello,

 

I'm still learning the building tools a bit and to learn manual roofing a bit more, I tried rebuilding some Sims 1 houses, as I remembered them having somewhat complex roofs due to their unusual shapes.

Now the roof looks fine in the editor and was build in tile mode on the roof layer (I also tried putting the top part on roof 2, with no changes), but ingame it seems that layering is all over the place and parts that should be behind the top part, are drawn right above it.

 

Does anyone know how to fix it or what I could have done wrong to avoid these problems in the future?

Rooflayering.png

Rooflayering2.png

Edited by TitanKämpfer
Got a solution on discord
Posted

When asking the same question on Discord, I got a solution.

For anyone having the same problem:

 

Divide your roofs into multiple floors. Always put the top part on the floor above the slopes they're connected to!

  • 1 year later...
Posted (edited)

One thing you might want to check is whether you’re using the correct layering order and whether there are any conflicts or overlaps that could cause rendering issues. Sometimes, the in-game engine handles layering differently from the editor, so it might be useful to test different approaches or simplify the design to see if that resolves the problem.

As for learning more about roofing and how to handle these issues, you might find it useful to connect with others who have experience in this area. Platforms like AroundWire can offer insights into how to get roofing jobs and handle complex designs, both in digital simulations and real-life applications. You might also find resources or professionals through AroundWire who can provide guidance on improving your skills and understanding roofing techniques better.

Edited by Gleason1

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