TitanKämpfer Posted August 13, 2023 Posted August 13, 2023 (edited) Hello, I'm still learning the building tools a bit and to learn manual roofing a bit more, I tried rebuilding some Sims 1 houses, as I remembered them having somewhat complex roofs due to their unusual shapes. Now the roof looks fine in the editor and was build in tile mode on the roof layer (I also tried putting the top part on roof 2, with no changes), but ingame it seems that layering is all over the place and parts that should be behind the top part, are drawn right above it. Does anyone know how to fix it or what I could have done wrong to avoid these problems in the future? Edited August 15, 2023 by TitanKämpfer Got a solution on discord
TitanKämpfer Posted August 15, 2023 Author Posted August 15, 2023 When asking the same question on Discord, I got a solution. For anyone having the same problem: Divide your roofs into multiple floors. Always put the top part on the floor above the slopes they're connected to!
Gleason1 Posted September 9, 2024 Posted September 9, 2024 (edited) One thing you might want to check is whether you’re using the correct layering order and whether there are any conflicts or overlaps that could cause rendering issues. Sometimes, the in-game engine handles layering differently from the editor, so it might be useful to test different approaches or simplify the design to see if that resolves the problem. As for learning more about roofing and how to handle these issues, you might find it useful to connect with others who have experience in this area. Platforms like AroundWire can offer insights into how to get roofing jobs and handle complex designs, both in digital simulations and real-life applications. You might also find resources or professionals through AroundWire who can provide guidance on improving your skills and understanding roofing techniques better. Edited September 9, 2024 by Gleason1
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