Harmony Posted July 29, 2023 Share Posted July 29, 2023 One of my friends hired a server and everything is normal when there are 3 of us playing, 120ms stable, when I play with +5 players, I have lag spikes from +500 ms to 1200 ms. Having connection of 300 mb by fiber optic cable only the server is with 22 mods Link to comment Share on other sites More sharing options...
Beard Posted July 29, 2023 Share Posted July 29, 2023 Do you have lag spikes on other public servers? Link to comment Share on other sites More sharing options...
Harmony Posted July 29, 2023 Author Share Posted July 29, 2023 Before paying for a server, a user was hosting in the same country as me I had 12 ms. It's a bit strange, as if the rest of the users would give lag Link to comment Share on other sites More sharing options...
Beard Posted July 30, 2023 Share Posted July 30, 2023 Well, if the server is now hosted in a different country, and the distance to the server is too large, your ping would be significantly higher due to that. Link to comment Share on other sites More sharing options...
Harmony Posted July 31, 2023 Author Share Posted July 31, 2023 22 hours ago, Beard said: Well, if the server is now hosted in a different country, and the distance to the server is too large, your ping would be significantly higher due to that. 7.500km but it doesn't make sense that it only has ping problems when people play, as if other players generated chunks causing me lag. Check some forum on the internet and they say that it is fixed using -nosteam in launch options Link to comment Share on other sites More sharing options...
Beard Posted July 31, 2023 Share Posted July 31, 2023 That would be unlikely, as the default connection is already a direct connection. No steam would have nothing to do with this. What you can try is using the Steam Relay, you can see it at the bottom right corner on the Main Menu > Join screen Link to comment Share on other sites More sharing options...
Harmony Posted July 31, 2023 Author Share Posted July 31, 2023 4 hours ago, Beard said: That would be unlikely, as the default connection is already a direct connection. No steam would have nothing to do with this. What you can try is using the Steam Relay, you can see it at the bottom right corner on the Main Menu > Join screen Steam relay doesn't work in my case,it's very frustrating I can't play with friends because of this. if I have good and stable ping when I play alone or when there are 1 or 2 Link to comment Share on other sites More sharing options...
Beard Posted July 31, 2023 Share Posted July 31, 2023 I can only recommend contacting your internet service provider about any network issues in that case. Since ping issues would purely just be related to the network and it having issues and not with the game itself. Link to comment Share on other sites More sharing options...
Harmony Posted July 31, 2023 Author Share Posted July 31, 2023 26 minutes ago, Beard said: I can only recommend contacting your internet service provider about any network issues in that case. Since ping issues would purely just be related to the network and it having issues and not with the game itself. But how do I explain what happens to me only when x number of users enter? I also thought of some closed port of mine but I'm not 100% sure Link to comment Share on other sites More sharing options...
Beard Posted July 31, 2023 Share Posted July 31, 2023 If you had a closed port then you would not be able to connect at all, network performance has nothing to do with ports. Only way I can explain it is that either the server itself has issues handling the players, or alternatively your own network has issues synchronizing the information between all the players. Which would circle back to only the network provider being able to investigate the issue with the very high ping. Link to comment Share on other sites More sharing options...
Harmony Posted July 31, 2023 Author Share Posted July 31, 2023 in console.txt LOG : General , 1690840515761> 15.604.478> Zombie: removing stale zombie 5000 id=16401 WARN : Lua , 1690840516287> 15.605.004> LuaManager$GlobalObject.require> require("NVAPI/ctrl/instance") failed WARN : Lua , 1690840517892> 15.606.574> LuaManager$GlobalObject.require> require("NVAPI/ctrl/instance") failed WARN : Lua , 1690840518816> 15.607.499> LuaManager$GlobalObject.require> require("NVAPI/ctrl/instance") failed WARN : Lua , 1690840519949> 15.608.632> LuaManager$GlobalObject.require> require("NVAPI/ctrl/instance") failed WARN : Lua , 1690840521341> 15.610.023> LuaManager$GlobalObject.require> require("NVAPI/ctrl/instance") failed WARN : Lua , 1690840523035> 15.611.717> LuaManager$GlobalObject.require> require("NVAPI/ctrl/instance") failed WARN : Lua , 1690840525104> 15.613.786> LuaManager$GlobalObject.require> require("NVAPI/ctrl/instance") failed WARN : Lua , 1690840525579> 15.614.261> LuaManager$GlobalObject.require> require("NVAPI/ctrl/instance") failed WARN : Lua , 1690840526013> 15.614.695> LuaManager$GlobalObject.require> require("NVAPI/ctrl/instance") failed WARN : Lua , 1690840526653> 15.615.335> LuaManager$GlobalObject.require> require("NVAPI/ctrl/instance") failed LOG : General , 1690840527008> 15.615.690> Warning, root node parent is always null. Link to comment Share on other sites More sharing options...
Beard Posted July 31, 2023 Share Posted July 31, 2023 Those messages seem very normal warning messages, not really issues. Are you having any problems when this shows up? Link to comment Share on other sites More sharing options...
Harmony Posted August 1, 2023 Author Share Posted August 1, 2023 3 hours ago, Beard said: Those messages seem very normal warning messages, not really issues. Are you having any problems when this shows up? I see a lot of these LOG : General , 1690845547449> 20.636.220> ----------------------------------------- STACK TRACE ----------------------------------------- Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@5bba03cf function: TocGetAmputationItemInInventory -- file: TOC_CommonFunctions.lua line # 101 | MOD: The Only Cure function: TocUpdateEveryTenMinutes -- file: TOC_Update.lua line # 202 | MOD: The Only Cure ERROR: General , 1690845547450> 20.636.222> ExceptionLogger.logException> Exception thrown java.lang.reflect.InvocationTargetException at GeneratedMethodAccessor361.invoke. ERROR: General , 1690845547451> 20.636.223> DebugLogStream.printException> Stack trace: java.lang.reflect.InvocationTargetException at jdk.internal.reflect.GeneratedMethodAccessor361.invoke(Unknown Source) at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.base/java.lang.reflect.Method.invoke(Unknown Source) at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:198) at se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:79) at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1007) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139) at zombie.Lua.Event.trigger(Event.java:64) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:65) at zombie.GameTime.update(GameTime.java:671) at zombie.gameStates.IngameState.UpdateStuff(IngameState.java:566) at zombie.gameStates.IngameState.updateInternal(IngameState.java:1623) at zombie.gameStates.IngameState.update(IngameState.java:1333) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:298) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:765) at zombie.GameWindow.run_ez(GameWindow.java:681) at zombie.GameWindow.mainThread(GameWindow.java:495) at java.base/java.lang.Thread.run(Unknown Source) Caused by: java.lang.NullPointerException at java.base/java.util.Objects.requireNonNull(Unknown Source) at zombie.inventory.ItemContainer$TypePredicate.init(ItemContainer.java:1386) at zombie.inventory.ItemContainer.getFirstType(ItemContainer.java:1864) at zombie.inventory.ItemContainer.FindAndReturn(ItemContainer.java:2376) I was also reading that the only cure mod gives lag problems, because the game is constantly updating player models Link to comment Share on other sites More sharing options...
Beard Posted August 1, 2023 Share Posted August 1, 2023 That is possible, though I am not sure if I can specifically help with the mod other than recommending you remove all mods and test if the issues happen without them as well. Link to comment Share on other sites More sharing options...
Harmony Posted August 1, 2023 Author Share Posted August 1, 2023 1 hour ago, Beard said: That is possible, though I am not sure if I can specifically help with the mod other than recommending you remove all mods and test if the issues happen without them as well. Would playing with a VPN closer to the server help? Link to comment Share on other sites More sharing options...
Beard Posted August 1, 2023 Share Posted August 1, 2023 It would depend, you can try it, but if the Steam relay did not help in your case then it would be unlikely. Link to comment Share on other sites More sharing options...
Harmony Posted August 1, 2023 Author Share Posted August 1, 2023 3 hours ago, Beard said: It would depend, you can try it, but if the Steam relay did not help in your case then it would be unlikely. i have 8gb of ram, maybe i have low ram allocated? although i play at 60 fps most of the time, i only go down to 30 when there are a lot of zed Link to comment Share on other sites More sharing options...
Beard Posted August 1, 2023 Share Posted August 1, 2023 That would not be related to lag. Lag is specifically the amount of time it takes for the packets of the server to reach your own PC Here is a good simple explanation on Ping, which is your main issue, and not the game not having RAM: https://thegamingsetup.com/what-is-ping Link to comment Share on other sites More sharing options...
Harmony Posted August 1, 2023 Author Share Posted August 1, 2023 (edited) according to a user tried something like this - configure Port Forwarding in Router Source: (https://help.steampowered.com/de/faqs/view/2EA8-4D75-DA21-31EB) - On My Computer -> Network -> Network Adapter -> Disabled "QoS-Packageplanner" Source: https://help.steampowered.com/en/faqs/view/669A-2F68-D1D1-A5EC - Restarted my router - Started the game in Compatibilty mode Should I have a special port open for multiplayer? Edited August 1, 2023 by Harmony Link to comment Share on other sites More sharing options...
Beard Posted August 1, 2023 Share Posted August 1, 2023 PCs already have all outgoing ports open by default, so you do not need to do anything with your own ports. Link to comment Share on other sites More sharing options...
Harmony Posted August 1, 2023 Author Share Posted August 1, 2023 3 hours ago, Beard said: PCs already have all outgoing ports open by default, so you do not need to do anything with your own ports. FAQ says Q: I’m trapped in a server! The map won’t load anymore, what’s going on? It looks like a black border. The following ports that should be forwarded is the 16261 as UDP as it’s considered a handshake port for the server. All further ports are configured as TCP and are used to configure map data to each user. So one port should be forwarded for every player you wish to have on the server. So for example 16262 - 16272 Link to comment Share on other sites More sharing options...
Beard Posted August 2, 2023 Share Posted August 2, 2023 I am not sure where that info is from. It would be very outdated information unless you have a very strict firewall where your ports would be blocked. TCP ports were not necessary to be opened since like 2015 if I remember correctly, and regardless, these tips are for the server owner, not players. Link to comment Share on other sites More sharing options...
Harmony Posted August 2, 2023 Author Share Posted August 2, 2023 (edited) 7 hours ago, Beard said: I am not sure where that info is from. It would be very outdated information unless you have a very strict firewall where your ports would be blocked. TCP ports were not necessary to be opened since like 2015 if I remember correctly, and regardless, these tips are for the server owner, not players. I saw it on the wiki for the game, just in case, tell the host to see if it fixes the problem I update, seems that something worked. 1: all server ports were opened 2: the mod of the only cure was removed Edited August 2, 2023 by Harmony Link to comment Share on other sites More sharing options...
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