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Harmony

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  1. I could try, but I think that he has always been equipped with the object that disappeared, but I don't know exactly if he has been checking containers with the equipped object
  2. I also pass with a lighter vanilla, in all cases, I had them in my hand
  3. I was playing while using a brita mod knife, when entering a building and checking the loot, the knife disappeared from my inventory It is a friends server and with a few mods This mods https://steamcommunity.com/sharedfiles/filedetails/?id=3016904959 I don't know if any of them have the function that the character loses things from injured hands or similar
  4. I saw it on the wiki for the game, just in case, tell the host to see if it fixes the problem I update, seems that something worked. 1: all server ports were opened 2: the mod of the only cure was removed
  5. FAQ says Q: I’m trapped in a server! The map won’t load anymore, what’s going on? It looks like a black border. The following ports that should be forwarded is the 16261 as UDP as it’s considered a handshake port for the server. All further ports are configured as TCP and are used to configure map data to each user. So one port should be forwarded for every player you wish to have on the server. So for example 16262 - 16272
  6. according to a user tried something like this - configure Port Forwarding in Router Source: (https://help.steampowered.com/de/faqs/view/2EA8-4D75-DA21-31EB) - On My Computer -> Network -> Network Adapter -> Disabled "QoS-Packageplanner" Source: https://help.steampowered.com/en/faqs/view/669A-2F68-D1D1-A5EC - Restarted my router - Started the game in Compatibilty mode Should I have a special port open for multiplayer?
  7. i have 8gb of ram, maybe i have low ram allocated? although i play at 60 fps most of the time, i only go down to 30 when there are a lot of zed
  8. Would playing with a VPN closer to the server help?
  9. I see a lot of these LOG : General , 1690845547449> 20.636.220> ----------------------------------------- STACK TRACE ----------------------------------------- Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@5bba03cf function: TocGetAmputationItemInInventory -- file: TOC_CommonFunctions.lua line # 101 | MOD: The Only Cure function: TocUpdateEveryTenMinutes -- file: TOC_Update.lua line # 202 | MOD: The Only Cure ERROR: General , 1690845547450> 20.636.222> ExceptionLogger.logException> Exception thrown java.lang.reflect.InvocationTargetException at GeneratedMethodAccessor361.invoke. ERROR: General , 1690845547451> 20.636.223> DebugLogStream.printException> Stack trace: java.lang.reflect.InvocationTargetException at jdk.internal.reflect.GeneratedMethodAccessor361.invoke(Unknown Source) at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.base/java.lang.reflect.Method.invoke(Unknown Source) at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:198) at se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:79) at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1007) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139) at zombie.Lua.Event.trigger(Event.java:64) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:65) at zombie.GameTime.update(GameTime.java:671) at zombie.gameStates.IngameState.UpdateStuff(IngameState.java:566) at zombie.gameStates.IngameState.updateInternal(IngameState.java:1623) at zombie.gameStates.IngameState.update(IngameState.java:1333) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:298) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:765) at zombie.GameWindow.run_ez(GameWindow.java:681) at zombie.GameWindow.mainThread(GameWindow.java:495) at java.base/java.lang.Thread.run(Unknown Source) Caused by: java.lang.NullPointerException at java.base/java.util.Objects.requireNonNull(Unknown Source) at zombie.inventory.ItemContainer$TypePredicate.init(ItemContainer.java:1386) at zombie.inventory.ItemContainer.getFirstType(ItemContainer.java:1864) at zombie.inventory.ItemContainer.FindAndReturn(ItemContainer.java:2376) I was also reading that the only cure mod gives lag problems, because the game is constantly updating player models
  10. in console.txt LOG : General , 1690840515761> 15.604.478> Zombie: removing stale zombie 5000 id=16401 WARN : Lua , 1690840516287> 15.605.004> LuaManager$GlobalObject.require> require("NVAPI/ctrl/instance") failed WARN : Lua , 1690840517892> 15.606.574> LuaManager$GlobalObject.require> require("NVAPI/ctrl/instance") failed WARN : Lua , 1690840518816> 15.607.499> LuaManager$GlobalObject.require> require("NVAPI/ctrl/instance") failed WARN : Lua , 1690840519949> 15.608.632> LuaManager$GlobalObject.require> require("NVAPI/ctrl/instance") failed WARN : Lua , 1690840521341> 15.610.023> LuaManager$GlobalObject.require> require("NVAPI/ctrl/instance") failed WARN : Lua , 1690840523035> 15.611.717> LuaManager$GlobalObject.require> require("NVAPI/ctrl/instance") failed WARN : Lua , 1690840525104> 15.613.786> LuaManager$GlobalObject.require> require("NVAPI/ctrl/instance") failed WARN : Lua , 1690840525579> 15.614.261> LuaManager$GlobalObject.require> require("NVAPI/ctrl/instance") failed WARN : Lua , 1690840526013> 15.614.695> LuaManager$GlobalObject.require> require("NVAPI/ctrl/instance") failed WARN : Lua , 1690840526653> 15.615.335> LuaManager$GlobalObject.require> require("NVAPI/ctrl/instance") failed LOG : General , 1690840527008> 15.615.690> Warning, root node parent is always null.
  11. But how do I explain what happens to me only when x number of users enter? I also thought of some closed port of mine but I'm not 100% sure
  12. Steam relay doesn't work in my case,it's very frustrating I can't play with friends because of this. if I have good and stable ping when I play alone or when there are 1 or 2
  13. 7.500km but it doesn't make sense that it only has ping problems when people play, as if other players generated chunks causing me lag. Check some forum on the internet and they say that it is fixed using -nosteam in launch options
  14. Before paying for a server, a user was hosting in the same country as me I had 12 ms. It's a bit strange, as if the rest of the users would give lag
  15. One of my friends hired a server and everything is normal when there are 3 of us playing, 120ms stable, when I play with +5 players, I have lag spikes from +500 ms to 1200 ms. Having connection of 300 mb by fiber optic cable only the server is with 22 mods
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