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More Detailed Damage Constructions Options for Zombies? (Pretty please?)


AwesomeAlan1

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Right now, the Damage Constructions option in Zombie Lore has two options:

 

Damage Constructions On: Zombies can attack player-built structures (of any kind.)

Damage Constructions Off: Zombies cannot attack player-built structures (of any kind, including barricades, doors, etc.)

 

Can there not be some extra options/variations for this setting so players don't have to rely on mod support? (And the fact that, after hours of searching, I've come to the conclusion that no one has made an invincible, normal wooden walls mod - not log walls, wooden walls.)

 

My reasoning behind this is an issue I'm sure most players run into. They want to build a base, or house, or some kind of structure but zombies will always aggro on the walls of the structure, when every other wall in the world (rightfully) is invincible. Even if the player plasters the wall, or makes metal walls, zombies will beat right threw em'.

 

I personally would prefer being able to adjust settings so that zombies can attack doors, furniture, barricades, things that should be targeted by the hordes barreling down on my base, because those aren't foundational type of structures, they're moreso obstacles. This allows the overall, definitive structure of the player's base to be safe, but gives the zombies weak points that you'll need to defend, and with multiple windows, doors, or entry points, you'll still be facing a challenging experience that won't force you to rebuild tedious parts of the base that, honestly, shouldn't be targeted at all if the reason for them being targeted is simply that it was built by the player.

 

Below are a few simple Sandbox Option concepts that I've made to help paint the kind of picture I'm describing. I hope this could be considered as it adds a lot more to the quality of the gameplay experience in regards to the "fortify a location and try to survive" playstyle while letting players worry about actually surviving through realistic objectives rather than "Alright, guess I need to rebuild the walls of my living room and kitchen, should've just used a pre-built map location instead of utilizing the game's expansive building features to build a house from the ground up when it's just going to get torn down."

 

DamageAll.png.43cc41fb07d9cc2ceeb9b84573dcd592.pngDamageSome.png.f6beb949bf340cd43f5aee49ee14e5f3.png

 

I know I missed a few things, like gates for example. But I'm sure multiple other things can get added to the list and provide players with the perfect amount of control over how vulnerable their bases, hideouts, or bathroom bunkers are, and will go a long way. Thanks for reading!

Edited by AwesomeAlan1
Added appropriate tags!
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I think zombies should be able to destroy any wall or obstacle, but only if it makes sense.

Like, they will path to a nearby door or window as it's recognisable as such, but otherwise will pick a random wall to start wailing on it, with a preference for walls already attacked by other zombies (ie, it will have damage and blood on it) or that appear weaker then others. A level 1 or level 2 wall has holes that might give it a line of sight/sound of a player, whereas an unplastered tier 3 wall allows more sound through then a plastered one. And an interior non-loadbearing wall will be way weaker then an loadbearing or exterior wall. 

And damage will be tiered as well, so a level 3 will first have to be degraded to a level 2, then a level 1, then a destroyed wall (like you see in burned out houses) which allows zombies to climb through them. Actual destruction only happens if a wall is bracketed by destroyed walls. (Fire will work like that too then, degrading floors and walls, outright collapsing if too much neighbouring tiles are damaged as well.

Some walltypes have different rules. Concrete walls cannot be damaged, but they might be scaled by climbing zombies if enough zombies gather at one section. Chainlink fences will tend to lock zombies in place because they can see the player, but if too many gather at one point they might actually start to damage it by the mass of bodies pushing it, so you want to break line of sight or kill them. (Note that attacking through the fence has a chance of inflicting damage to it.)

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