Koregan Posted March 9, 2014 Share Posted March 9, 2014 Is there any way to recognize the text shown on screen (character speaking)?I don't have any idea how to get the text. (It's not an object - what could it be? how to grab it?) If anyone has some ideas, i would be glad to know... Link to comment Share on other sites More sharing options...
RoboMat Posted March 9, 2014 Share Posted March 9, 2014 You mean the shouting strings? They are hardcoded in the IsoPlayer.class IIRC. Link to comment Share on other sites More sharing options...
Koregan Posted March 9, 2014 Author Share Posted March 9, 2014 Yes, shouting strings.So there is no way to grab them? Link to comment Share on other sites More sharing options...
Aro2220 Posted March 10, 2014 Share Posted March 10, 2014 That would be really great...if people say the wrong thing (eg, "I'll be right back") you could trigger a zombie swarm and other fun things. Also, how else are you going to put in custom user commands? I guess with ui click menu stuff and some kind of a magic wand. Link to comment Share on other sites More sharing options...
Koregan Posted March 18, 2014 Author Share Posted March 18, 2014 Topic can be closed.I just realiced that the local chat is included in global-chat-textbox from now on.So I can get it from there. Link to comment Share on other sites More sharing options...
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