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Aro2220

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  1. Please add a command to teleport to players on your server for admins. Thank you. That is all.
  2. Hi there, 24/7 server is hosted at z.aro2220.com ready for your enjoyment! Please contact Aro2220 on Steam if you have any concerns or requests. I'm looking for someone to try and survive this game with. Although, if I am not around you don't have to wait for me. Feel free to play the game! We may do some special events during the game, too. This server is playing on the latest "iwillbackupmysave" beta. In order to set your game to use this version please see the official instructions here: http://theindiestone.com/forums/index.php/topic/4183-iwbms-the-i-will-backup-my-save-branch/
  3. EDIT: You can change the server settings in Linux like in Sandbox mode. You have to edit the SandboxVars.lua file. If you need a reference for what the numbers are...look at the PZServerSettings.exe or whatever in windows. 1 = first option, 2 = second option on the pull down list, and so on. I was able to put on 'insane' zombie spawns, increase loot, and change zombie speed, sense of hearing and all that stuff. It all seems to work. Some things I couldn't get to work like the starting month...but anyway...super awesome!
  4. Tried it...still no file Are you running this game on your linux VPS? Command line only?
  5. Those instructions do not work. There is no projectzomboid-dedi-server.sh file to run. When I look at the old one, the only difference from that and the old server script that ran the server on the previous build is this "zombie.network.Gameserver" call. Except in build 25 it says it has no idea what that is...as if someone removed it? I'm just wondering if it's possible to get this put back in, get told of the new way of doing it, or have it explained that the linux dedi server was removed from build 25 for some reason...so I know it isn't possible.
  6. Hi, I can install build 25 onto my linux box, but it looks like the dedicated server doesn't exist (zombie.network.GameServer, command not found) I'm wondering if there is a way to run a linux dedicated server while using beta 25 (I wanted to test beta 25 with my friend and I want to use my linux server to host).
  7. Aro2220

    Events

    I suggest an idea where you have events that happen every random period of time (eg, every 3-6 minutes), so they are expected but not completely predictable. The events should be like fallout 1/2, oregon trail, FTL, planets! the exploration of space, and probably a number of other games where something happens where you get to decide 'what to do' and that decision determines the result. For example, in true fallout style you could have NPC characters appear just outside of view and then run up to the character to talk to them. Once they get close enough have a little pop up dialogue box that says something like, "Help there are a bunch of zombies chasing me!" to which you would have dialogue choices. 1. Get away from here! 2. I'll help you, stay behind me. 3. Kill him etc..and the results could be that 1. makes him leave and only a very small number of zombies spawn in the region. 2 will make him follow you and shoot at / fight any zombies that get too close and it generates a very large spawn of zombies and directs them towards the location of the npc...if you beat them all and the npc survives they give you some reward (random loot table that is pretty decent) 3. you kill him and get his standard loot (more of it than the reward after #2 but not as good) table but you also get a large spawn of zombies that still head for his dead corpse. In addition, your choices to these events should raise or lower various values (eg, maybe faction with some group operating in a nearby city and lowers their prices and offers better selection if you make choices that support them) which changes the game world. As the game goes on, new npc groups could appear...when the game begins, society has just crumbled which means there has been no time to form any other groups so you wouldn't expect to see some survivor rebuilding group from the next city over contacting you, or an organized group of bandits operating in the nearby mountains to exist yet. But the longer you live the more of these groups can be unlocked and with them their events which go to the pool. You'd still expect an event every 3-6 minutes but different people start to show up, and disappear. For example if there was a recurring character and at one point you decide to kill them, and succeed, I would imagine you would never see another special event from that character for the rest of that world. In this way, if there are events you really dislike (maybe because they aren't giving you what you want for the sandboxy gameplay you are currently participating in), you can probably make decisions to piss them off so they go away, or kill them, or complete whatever 'main' mission they need you to do so their sub missions disappear, too, etc. In this way people could create their own custom worlds with different levels of loot generation, difficulty, zombies, politics, etc. Really, it's a great game idea and I think you can do a lot of stuff with it. You should update the game until the core game is solid, then make a big well balanced expansion of content and gameplay and then release it as a pay for expansion pack if you need more money...then with all that money and expertise, build a version 2 of the game that uses a brand new engine that is more powerful and better, etc..and that's how legends are made.
  8. If you intend to play this game for longer than a few hours, you need to farm. Right now I find farming to be very boring. I think some stuff should be done to make it easier and more exciting. For one, I think watering plants shouldn't be required for all plants. For example, potatoes and carrots should grow no matter what...the difference is if you water and fertalize your plants etc, then you should get a larger yield. But really, you should be able to just plant plants all over the place and run around and eventually enough of them should ripen. One problem with all of this is water weighs a ton and the weight in this game isn't adding up correctly. I had a few 0.3 things and some 0.1's and a few 1.0s and maybe one item that was 3.0. Altogether I counted around 10-12 weight but my game said I had well over 20. And this isn't just a one off...it seems as though the game is not adding up weight properly. Sometimes I can have the same stuff on but for whatever reason it is counting the weight twice or three times for some items and I get to the point where 8/8 is really 3/8. That makes the stringent inventory system even worse.
  9. Aro2220

    Spawn a Zombie

    Is there currently a way to spawn a zombie with a mod?
  10. Can I put a mod in the /mod folder of my linux multiplayer server that lets me change the same in game settings that get changed when you create a new sandbox on single player (number of zombies, strength of zombies, infection spread rules, etc)? I realize that anything that is done client side can't be modded from the server, but surely the placement of zombies, items, item spawn chances, special events (gunshots, airplanes, etc) and so are not initially client side so possibly there is some ability to mod multiplayer right now?
  11. That would be really great...if people say the wrong thing (eg, "I'll be right back") you could trigger a zombie swarm and other fun things. Also, how else are you going to put in custom user commands? I guess with ui click menu stuff and some kind of a magic wand.
  12. Where do I find the javadocs? and as far as JD-Gui goes, how do I use it? Do I need source files or can I use the installed files from the steam version?
  13. Is there a list of functions somewhere? There was a tutorial that said something about using some program to pull all the functions out of the source code but I neither have the source code nor that program they were using (the link they gave was dead). I see some sample mods using things that modify the UI and add items to inventory...but what about a zombie? Can we create a zombie? Can we modify its stats? I know some zombies move faster than others and some are stronger than others...can we affect that? Can we direct a bunch of zombies to move to a location? Can we remove zombies? Can we create special events like anonymous gunshots and aircraft noise? Can we post text in any way other than above a specific players head? ie: Can we make a zombie say something above its head? Can we paste some words across the screen for an individual player/all players? Can we create some kind of a pop up or visual special effects? Can we change which items a player has equipped? Oh...is there a way to use the LUA script to connect to a remote mySQL database? ie: When you create a character and die with a character, it can send your results to the database which can update and be used in a website to make a 'top score' list.
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