Hugo Qwerty Posted December 10, 2022 Share Posted December 10, 2022 It would be nice if we could add whole items to an evolved recipe, rather than just the default size worth of item. As you raise your cooking skill you get small scraps of items like potatoes. For example, in the Potato definition, something like: EvolvedRecipe = Omelette:9;Soup:whole;Stew:whole;Pie:whole;Stir fry Griddle Pan:whole;Stir fry:whole;Salad:9;Roasted Vegetables:whole, Then just have the code (in zombie.scripting.objects.Item) check if the value is 'whole' and if not just parse int as normal. Link to comment Share on other sites More sharing options...
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