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Need help on CombatSpeed, Animation time and resulting attack time.


Tchernobill

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I see how the java code is computing the player CombatSpeed variable.

I see that this variable is an input of animations as described in some xml files (e.g. 1HDefault.xml)

 

Can someone (TIS?) explain me how to predict the resulting time between the start of the animation and the next moment the player can attack again (supposedly the time of the animation) ?

Can I use blindly the hit animation time as displayed in the ingame debug / dev / animation viewer ?

Should I use those times and add some transition delays ?

 

Please, help.

 

Edited by Tchernobill
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  • Tchernobill changed the title to Need help on CombatSpeed, Animation time and resulting attack time.

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