Tchernobill Posted September 20, 2022 Share Posted September 20, 2022 (edited) I see how the java code is computing the player CombatSpeed variable. I see that this variable is an input of animations as described in some xml files (e.g. 1HDefault.xml) Can someone (TIS?) explain me how to predict the resulting time between the start of the animation and the next moment the player can attack again (supposedly the time of the animation) ? Can I use blindly the hit animation time as displayed in the ingame debug / dev / animation viewer ? Should I use those times and add some transition delays ? Please, help. Edited September 20, 2022 by Tchernobill Link to comment Share on other sites More sharing options...
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