Jack Bower Posted August 29, 2022 Share Posted August 29, 2022 I am curious if this was an intention design decision or not? Personally. I was very disappointed when my 9 ranked sneak / light footed graceful character was heard sneaking outside the house of a character with the hard of hearing trait. I understand there was a Stealthoid posted awhile back, but it didn't really elaborate on the mechanics of what was being added. But as it currently stands, these skills that literally in their description say /make less sound./ Do in fact. Not make less sound. That's just false advertising. Link to comment Share on other sites More sharing options...
InnerEthos Posted August 30, 2022 Share Posted August 30, 2022 Ah so what you're saying is that the "sound" modifiers only affect zombies, not the actual sound of the events themselves. Didn't think that was a big deal until your situation occurred. Those traits seem only effective against zombies. That is a bit unrealistic, especially with a trait labeled "hard at hearing." Really wish there was a thread or main page with KNOWN and CONFIRMED ISSUES posted onto it. Kinda like the ALREADY REQUESTED thread, except y'know, actually useful. Link to comment Share on other sites More sharing options...
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