lifemare Posted January 11, 2014 Share Posted January 11, 2014 One of the biggest annoyances in PZ for me is the inventory sorting, things keep shifting places, there's food and clothing labelled as items while others are labelled as food and clothing, and there's just 4 categories to sort them into, which is really not enough for someone like me who's always carrying full loads back and forth and organizing them into different crates. Add to that the fact that the scroll bars and the panels themselves are a bit unstable (tending to stick to the mouse sometimes), and you start to despair for a mod that adds some more functionality to the inventory. Is there a simple way to assign different categories for inventory sorting?I've tried altering "Normal" or "Weapon" type items in items.txt to things like "Carpentry" or "Medicine" but it either has no result or shows up as a "blooo".Can't find anything relevant in any other file concerning item categories. Is this harcoded in java or (please) is it possible to edit? Sorry for the (probably) newb question. I have zero knowledge of code. Link to comment Share on other sites More sharing options...
Kyun Posted January 11, 2014 Share Posted January 11, 2014 Hi, I'm pretty sure the item type within the items.txt is used for more than diplay. You should take a look at the necroforge or zspawn (deprecated) mod : They both implement a UI which looks like a detailed inventory, with handmade categories such as farming, drinks, carpentry, weapon, etc There is even a button on screen ! Their code could help you to cluster objects into category; you may have to do another window for the inventory and hide (in game?) the old one. UI is moddable anyway. Same idea as yours :Have a look here : http://theindiestone.com/forums/index.php/topic/4395-better-management-mod/ Link to comment Share on other sites More sharing options...
lifemare Posted January 11, 2014 Author Share Posted January 11, 2014 Thank you for the quick reply and very good suggestions. I've glanced at the code for Necroforge... I can't say i understand half of it, but i'll study it a bit to see if i can extract some useful bits. That Management Mod thread you posted gives me some hope that i may yet see this problem solved without having to take a degree on programming. Still, my curiosity trumps my patience any day. I'll take a stab at modding this if it doesn't turn out to be too complex. Link to comment Share on other sites More sharing options...
ExcentriCreation Posted January 28, 2014 Share Posted January 28, 2014 I've glanced at the code for Necroforge... I can't say i understand half of it, but i'll study it a bit to see if i can extract some useful bits. I purposefully made it hard to follow by adding a theme to the "code"..... Just for shits & giggles sorry I'll clean it up at some point Link to comment Share on other sites More sharing options...
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