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How does the lucky/unlucky traits work in multiplayer ?


Egorist

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How it works?
Loot is generated when opening a container?
When a player enters a chunk?
Are there any differences from the singleplayer mode?
I have found various options on the forums, but I don’t understand which one is correct.

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If it is working as it should, the containers have some loot inside that can be accessed depending if you have said traits or not. Let's say there's food, a fire axe, and pistol with ammo inside a crate. It could be set that the gun and ammo is only accessible if you have the lucky trait, and the fire axe is only accessible if you don't have the unlucky trait.

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