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Quality of Life suggestions List


psoizzac

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-Trade: Controller and mouse support

*openings trade menu lets (transfer open to players inventory) by Click transfer > (Name of player)

*Adding Give to menu adds only 1 item to to player inventory near by without menu trade. by item> right click or controller the  Item> Name of player.

*If player has a bag and your behind the player Select items to put into bag acting like the same principles as bandaging players. by item>transfer> player names bag/satchel/backpack/etc

 

-(hygiene / medical)

* soap acts like a mild disinfectant on wounds when selecting wash with soap as long as present in inventory

*adding mild disinfectant and status should also suggest a milder difficulty which  also should add a new status called deep infection or festered infection (requiring bottled disinfectant)

*deep infection happens when wounds are not tended to and washed without water every so often.

*add rinse wounds and clean wounds (soap/dish detergent) to water sources

 

-Investigation mode suggestion

Trash.debris piles, shelves, car floorboard, cabinets and what not should contain secret keys, ammo, useful nicknacks if detected, and sometimes lore building story finds.

Practicing investigation mode increases a new skill called perception, increasing loot and other events on corpses , garbage and other hidden pockets and areas acting like Luck but manually triggering items and story items into play.

-Perception with investigation will cause the item to flicker and shimmer a white light on their pockets, lockets, under cars, pipes, toilets and other places.

-Unsanitary finds requires cleaning so you don't get sick your self.

-Perception can also unlock new ways to hide in furniture and other environmental areas.

 

 

 

more update suggestions to come later as i think about it.

Edited by psoizzac
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