Hey team, I seem to have an odd issue with a save. I did backed it up, but it seems that whenever it reaches 04:00 on 27th of Aug, game will crash and return me to the main menu.
Was looking through the logs and I found this exception thrown:
Quote
ERROR: General , 1634315510963> ExceptionLogger.logException> Exception thrown java.lang.NullPointerException: Cannot invoke "zombie.inventory.InventoryItem.setCondition(int)" because "<local3>" is null at InventoryItem.update line:830.
ERROR: General , 1634315510964> DebugLogStream.printException> Stack trace:
java.lang.NullPointerException: Cannot invoke "zombie.inventory.InventoryItem.setCondition(int)" because "<local3>" is null
at zombie.inventory.InventoryItem.update(InventoryItem.java:830)
at zombie.iso.IsoCell.ProcessItems(IsoCell.java:2875)
at zombie.iso.IsoCell.updateInternal(IsoCell.java:5695)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.iso.IsoCell.update(IsoCell.java:5649)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3279)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.iso.IsoWorld.update(IsoWorld.java:3207)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1649)
at zombie.gameStates.IngameState.update(IngameState.java:1356)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:285)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:726)
at zombie.GameWindow.run_ez(GameWindow.java:642)
at zombie.GameWindow.mainThread(GameWindow.java:471)
at java.base/java.lang.Thread.run(Unknown Source)
after which, it unloads everything and gets me back to the main menu. Did anyone else experienced this? Any clue if I can do anything to fix it? 🤔
Question
Coxis
Hey team, I seem to have an odd issue with a save. I did backed it up, but it seems that whenever it reaches 04:00 on 27th of Aug, game will crash and return me to the main menu.
Was looking through the logs and I found this exception thrown:
after which, it unloads everything and gets me back to the main menu. Did anyone else experienced this? Any clue if I can do anything to fix it? 🤔
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