Juan_abang Posted October 23, 2019 Share Posted October 23, 2019 So I've gotten used to the new combat mechanics and I find the walk speed while aiming to be painfully (usually gets you killed) slow and I think that adding the ability to hold shift to speed up would be great. Also if this does get implemented, I think that if the player speeds up while moving backwards could actually fall over if they bump into furniture. Link to comment Share on other sites More sharing options...
Neonwarrior Posted October 23, 2019 Share Posted October 23, 2019 It's supposed to be slow, but if they added a mechanic to turn your head in a direction your body isn't facing, you could just use the regular jog. Link to comment Share on other sites More sharing options...
Juan_abang Posted October 23, 2019 Author Share Posted October 23, 2019 15 hours ago, Neonwarrior said: It's supposed to be slow, but if they added a mechanic to turn your head in a direction your body isn't facing, you could just use the regular jog. The problem with the regular jog is that you can't strafe or move backwards, but it sounds like you're talking about "Freelook" which is in fps games like Arma 3 and that would be great in project zomboid. Link to comment Share on other sites More sharing options...
Neonwarrior Posted October 23, 2019 Share Posted October 23, 2019 1 minute ago, Juan_abang said: The problem with the regular jog is that you can't strafe or move backwards, but it sounds like you're talking about "Freelook" which is in fps games like Arma 3 and that would be great in project zomboid. Yeah, I want to hold left click and make my character look in the direction the mouse is. Wouldn't be hard, would save a lot of the awkwardness when sneaking around and having stand straight up again just to look 60 degrees to my left. Link to comment Share on other sites More sharing options...
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