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Questions about animation regarding of handling zombies on screen


jamesorbe0

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Does animation update fixes the lag problem of having too many zombies on screen or does it make it worse? I watch twitchers playing project zomboid with their high end pc and still unable to handle the amount of zombies on screen and it makes their game lag even though their hardware is good. So if the animation fix this can we play with 4.0 zombie multiplier on multiplayer or is it just a problem on the network side and not on animation?

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It's unclear - in certain ways it will be much faster, in certain ways it'll be much slower. Other work Tanglewood are carrying out may help a lot with rendering speed too. It's near impossible to predict for sure what the final result will be in terms of performance, but we'll deal with it if it's slower. We'll have to see how it goes.

 

EDIT: Just noticed you talking about network, yes if its MP lag not fps lag you're talking about, its the network code that needs improving and animations will not impact this at all. We're going to be looking at major network optimizations during anim dev.

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