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want to make a "dummy" BodyDamage class object


nolanri

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To emulate Protecting the character from harm, I want to make a copy of the characters current bodydamage so I can keep checking to see if the players real bodydamage has changed since the time i copied it, and if it did change then to replace it with the dummy one I copied.

 

Im not sure how or if I can do this as im not so familliar with this lua language. Mostly everything seems to be pointers so I tried to create a new BodyDamage using the constructer but it requires a charcater to make, and when I try to construct a new character I get errors.


Ya I could just spam the bodydamage:FullyHealed() method but that would mean any damage the character has before he gained "the protection" would be magically healed.

any suggestions?

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