Demonic_Kat Posted May 27, 2015 Share Posted May 27, 2015 So, right now when your buddy dies in MP, they just die. Of course you yell about it on your chat service and then they reroll a new character. Simple. What I suggest is that if your character witnesses (is in x radius of teammate/another player) a death, they instantly become depressed. As with the zombie desensitization, the moodle will be less severe over time as you witness more deaths. This is, of course, assuming depression will eventually do something. Going along with this, the panic moodle can be applied when you're out with your buddy (or any other player in x radius) and you see a zombie approaching them. Link to comment Share on other sites More sharing options...
SomeRandomGuy Posted May 27, 2015 Share Posted May 27, 2015 Sounds like a good feature for NPCs. Having NPCs be a tossup whether they're reliable or not would make you think twice about whether you want to join up with a group early on or go it alone until the weak had mostly died off. Think Alexandria in the last TWD season, they were essentially a bunch of zombpocalpyse n00bs and had no idea what to do with zombies so they tended to overreact or straight up panic then cut and run, if we have that kind of behavior from some NPCs it would definitely make things more fun. Picture it, you join a group of NPCs right away and you're out looking for supplies with a couple of them on your first "mission". One of them is a jumpy bastard who pulls out his pistol and starts shooting at the first sign of zombies instead of taking them out quietly with melee, then goes into full on panic mode and runs when the noise attracts a nearby horde. The other guy is his friend so he takes off too and leaves you behind to deal with the whole mess yourself. Link to comment Share on other sites More sharing options...
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