Jump to content
Sign in to follow this  

How (and Why) to create a Great Game Design Document

Recommended Posts

Hello, guys!


I want to share with you my last article on Tuts+ about necessity of GDD creation, common mistakes with that and some tips (from our experience) how we can avoid them.


Every indie developer or team has asked themselves how best to manage the development process. Is it obligatory to use detailed documentation, such as the legendary game design document (GDD)? What are the most common mistakes, and how can they be avoided? 


For those who have searched for answers to these questions, I want to share our team's experience of creating our GDD.


Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Create New...