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A multiplayer Crash


Neetzow

Question

Days Ago My Bro had a Bluescreen while we were playing (As far as I know, not the games fault).

 

The real problem is that, He was the server.

 

After that BS, the server wasn`t loading anymore. I`ve lurked a little in google, and found out that deleting the map_t file the game would get back to track. As I had 2 of those in his computer, I`ve killed both (ond for 127.0.0.1_lu, and another for servertest).

 

Did it, and server loaded, but now, he can`t enter the game anymore.

 

 

The console shows the following:

 

using spawn region Muldraugh, KY
13 possible spawn points
tiledef: loading media/tiledefinitions.tiles
tiledef: loading media/newtiledefinitions.tiles
tiledef: loading media/tiledefinitions_erosion.tiles
java.io.EOFException
at zombie.iso.IsoLot.readInt(IsoLot.java:66)
at zombie.iso.IsoMetaGrid.Create(IsoMetaGrid.java:897)
at zombie.iso.IsoWorld.init(IsoWorld.java:1122)
at zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:257)
at zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:195)
at java.lang.Thread.run(Thread.java:724)
45, 33
Loading: media/maps/West Point, KY/objects.lua
Loading: media/maps/Muldraugh, KY/objects.lua
ALARMS: 86/1561 buildings have alarms
MAX #ZONES is 8
java.lang.NegativeArraySizeException
at zombie.GameWindow.ReadStringUTF(GameWindow.java:2013)
at zombie.GameWindow.ReadString(GameWindow.java:2023)
at zombie.characters.BodyDamage.BodyDamage.load(BodyDamage.java:195)
at zombie.characters.IsoGameCharacter.load(IsoGameCharacter.java:4420)
at zombie.characters.IsoPlayer.load(IsoPlayer.java:786)
at zombie.iso.IsoCell.LoadPlayer(IsoCell.java:5728)
at zombie.iso.IsoWorld.init(IsoWorld.java:1276)
at zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:257)
at zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:195)
at java.lang.Thread.run(Thread.java:724

 

 

Any hints on what to do?

 

Thank you for any help (preferably assap).

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