Search the Community

Showing results for tags 'visible'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • News & Announcements
    • News
  • Project Zomboid
    • PZ Updates
    • General Discussions
    • Bug Reports
    • PZ Support
    • PZ Multiplayer
    • PZ Community & Creativity
    • PZ Suggestions
  • PZ Modding
    • Tutorials & Resources
    • Mods
    • Items
    • Mapping
    • Mod Ideas and Requests
  • General Games Development
    • Indie Scene
  • Other Discussions
    • General Discussion
    • Forum Games & Activities
    • Pen & Paper / Community RPGs

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL







Found 3 results

  1. Drutar

    Visible Secondary

    All right, this is mainly for the devs, but of course anyone feel free to answer. I'm pretty sure this question was asked before, so you can call me dumb and just simply send me a link to that topic. Do you guys plan to add visible secondary weapons? You already showed us the backpacks, and they are awesome! It would be nice to see our weapons beside them. For example, if you have an axe as a primary, and a shotgun as a secondary, the axe is in your hands, and your shotgun is attached to your back. Or anything like that. A knife is in your hand and a pistol is on your belt in a holster. etc. Similar to DayZ (or most survival games). I think it looks great and perfectly makes sense. Hunters, soldiers, pretty much everyone who uses rifles, are carrying their guns that way (not to mention pistols in holsters). So, what do you guys think?
  2. vonVile

    Make Doors Always Visible

    There's a major problem when to comes to doors in the game. When a door is in the foreground in front of my character it registers as invisible thus it is inaccessible to any menu commands allowing me to unlock or unbarricade it. Here is a vidcap of what I'm talking about. My character, who has a hammer, is standing behind a door that has been barricaded and there's no menu option. I'm forced to go inside to be in front of the door where it then becomes visible to interact with it. As you'll see in the picture windows are always visible, yet for some reason this aspect wasn't used when it comes to doors.
  3. Hey guys, I just thought about something, when NPC's and Multiplayer come along, there should be a way to see if a player or NPC is injured (bitten or scratched mainly), whether it be a modification to the graphics, or a menu that shows the status of someone (much like your own one), of course the graphical modification would be better but I understand it would be pretty time consuming to make all the different body parts and directions. I just thought, because I believe there is a chance of surviving a bite (2%?), imagine you were this guy in multiplayer who shows off his bite from a year ago, "Yeah. Yeah, you see this? Yeah, I survived, bitch" that sort of thing. And of course if someone has been bitten they could easily be the zombie apocalypse suicide bomber, hiding out in your base to die from a bite, and thus turn into a zombie in the base. If we could see the bite then it would be harder for people to do this. Just a quick thought, I think this would be a good idea though.