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Showing results for tags 'upgrade'.
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Hi all, It's coming close to the time when we'll need to upgrade the forums. When we do so, the current bugtracker will be destroyed. Connall has kindly built us a replacement from scratch, so we'll move over to that. This means that *all* bugs in the tracker will be lost. Obviously, since we've just released a stable build, we're holding this for as long as possible, for the current build to finish settling. Once it has we'll begin the upgrade process. This is mostly FYI! Any comments/questions, please let me know.
Hey guys, some of you may have read this suggestion earlier, however after reading a post about suggestions, I thought I would make it easier to understand. One thing I would like to see implemented into Project Zomboid is the modification/upgrade of constructed features, I.e. (wooden walls, crates, wooden doors, frames ect.) The idea behind this is that as your character levels their construction abilities, they can then upgrade features previously constructed without having to tear them down (whilst losing marerials) and rebuilding them.
hey everyone, it may just be me, and maybe there are some things I haven't read yet that are going to be implemented later on, or have been recently but here goes... I would love to be able to "Modify" / "Upgrade" construction projects, i.e walls, floors, doors, crates, etc. so that as you level your construction ability you are able to change the strength and look of objects built in lower levels... On that same note, if that is not going to be something considered... (if we must tear down walls, etc, to replace them with new ones) can there be an option (right click a wall or item) for destroy like there is with furniture? I had walls built and a crate full of wood planks near the wall. I took down the wall and the crate and everything inside disappeared... Sleep...Takes forever... I understand it is good for the ambiance of the game. but can there at least be a way to wake the character? (have them be not fully rested, or drowsey?)