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Showing results for tags 'repairs'.
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It would be nice to have the ability to repair walls that you've put up before they are completely destroyed by zeds. Also, it would be cool to be able to pull up floor tiles that you've laid down in the same manner as the already existing tiles.
I'm pretty sure this was already brought up by someone, but suggestion forum search gives nothing. I'll try to explain on the example of our favourite axe. Current weapon repair system looks like this: Glue Repair -> Tape something else. I suggest to add one more intermediate menu - location. Glue Repair -> Broken Handle -> Tape New handle Possible damage for the axe: broken handle, dull blade, rusty axehead, broken axehead. That would add even more variability to the current repairs (Replacing details instead of repairing them, for example) and improve complex weapons' durability. Many players complained that weapons break too fast. Sometimes it's upsetting to throw out favourite weapon, because repairs can't help it any more. It would be mostly for complex weapon (Axes, hammers, knives, screwdrivers, spears, machete, and plungers), but sometimes they are most useful. Suggestion per day keeps zombies at bay.