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Found 4 results

  1. A the title says, here's my suggestion towards the Dev's for another type of large vehicle that I for one would love to see in the game. I saw in some threads the mention and occasionally pictures of buses and other transport vehicles. Since there's already kindergartens and schools in Mouldraugh and WestPoint (probably someplace else also I don't quite remember) and on custom maps I would love to first of all, see School Buses like this one, which let's say, can hold up to 12 people or such in total. Now, the vehicle won't be op. It drives slower but has a large fuel capacity, it's harder to steer it at higher speeds and turning in general is a challenge just like in real life, also it's more durable but replacements parts and such are harder to come by (ex: only found on trucks and mechanic shops). Same things apply to the Prison Bus. As for the Prison Bus, being reinforced to stand up to more damage will mean that the consumption of fuel might be a bit higher but overall it will offer more protection for the player/s. Also, inmate zombies with a matching Bus ? WOOP WOOP! Now, moving on to the Trucks section. We already have the UPS type trucks and the mail delivery trucks in the game, but they are just for small deliveries. While I know large vehicles might be a problem in PZ, I think that they should be added since cars are becoming more and more diverse. Cars like security trucks, dump trucks, garbage collecting trucks and transport should be something worth of finding. Large fuel capacity, large consumption, hard to turn but with good speed and durability. Not to mention that they are loud and they'll attract zeds worse, if not the same as a bus would. I'm not sure if adding trailers to it would be a thing but I would surely love to see that. A box truck (furniture moving, delivery truck etc. Knox Telecommunication Utility Vehicle.
  2. Well sense this is my first post im not sure how all these are done, but simply put. HOW, HOW HOW HOW have people not come up with the idea for multi story houses? For one it would add a new twist to the game itself, large sky scrapers and such. New homes and getting caught up in one, no way you as zombies are coming from above and below. So you have to climb out the window somehow lowering yourself to the ground, or die trying. Something amazing On the PZ website is them adding creative mode, so we as a community would be able to make those large City's we have always wanted. And with this mod we can actually make larger homes, taller, maybe even basements and bunkers? But for the beginning just multi story would be a wonderful start, let me know what you think!
  3. Viceroy's Asylum for the Insane! Done: Floorplan. Furnishing. Lighting. Not Yet Done: Decals. Asylum Grounds. (Partially Done) Signpost & Reception Signpost. <<< Looking for a spriter on this The Asylum features among other things the following rooms: Cramped cells for the insane! Kitchens! Canteens! Bathrooms! Showers! Laundry Rooms! Medical Area! Checkpoints! Lounges! Libraries! Stuff I forgot! Now on to pictures for the less read-y types: From Afar: Ground Floor: First Floor: Reception: Medical: Download Link Up: https://www.dropbox.com/s/ca6efyj43a76v7o/challengemaps.zip Asylum: https://www.dropbox....hemp asylum.tbx Greenhouse: https://www.dropbox...._greenhouse.tbx Groundskeeper: https://www.dropbox....oundskeeper.tbx Boiler Room / Ventilation Room: https://www.dropbox....ylum_boiler.tbx Instructions: Extract the zip folder and place the contents into your ProjectZomboid\media\maps\challengemaps folder; should overwrite Challenge1 and Challenge2, I have included backups of the original maps in case you want to go back again. The *.tbx files can be placed in any map so feel free to do so, just let me know (so I can check it out) and credit me, all is well. Message me if you have issues or thoughts. Thanks goes out to the internet for allowing me to google stuff and to civilization for building asylums.
  4. I'm interested In learning how to make maps for Zomboid, I want to start a HUGE project with some of my friends and create the city of Melbourne, Australia. However Melbourne is a collosal city with buildings stretching upto 91 floors [see Attached]. I would guess the engine couldn't support buildings that tall or it would cause conciderable framedrops. I'm wondering if it would be possible to do this either now or in the foreseeable future. Thanks in advance
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