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Showing results for tags 'coordinates'.
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Hey guys I need some help with TileZed's BuildingEd. I just finished a cool building that I worked so hard on, saved it and everything, didn't click on anything out of the ordinary. When I went to WorldEd, I clicked on my building, didn't show a preview image. When I dragged it out onto my Cell, it didn't show a building, neither did it plop a building when I placed it on my map itself. Then I went to BuildingEd to see if I messed something up, and instead I got an error saying, "Error Reading Building - Invalid Object Coordinates (1, -3 Line 2209, Column 72". What does this mean and how can I fix it without having to remake my whole tower? THANK YOU! My building's png is still in one of the .pzeditor folders, so idky it won't show in WorldEd or let me edit it either in BuildingEd.
I changed the part of the map Muldraugh.To be precise, 7/6 cell on the map Muldraugh. After editing the desired cell map I decided to add it to the game. Video tutorial from youtube, advised me "Genirate Lots". I filled out all the fields except for the coordinates, because I do not know what to write to my cell to replace the standard game cell from which it was taken. When I entered in the map coordinates of 7/6 at the place has not changed for some reason. Pls help somebody
I needed to find some spawn points and the only information I could get was... complicated at best, and once I understood it I came up with a simple spreadsheet to do the required maths for me. The spreadsheet can be found here on Google Drive and should work perfectly. It requires RoboMat's Coordinate Viewer, technically. The spreadsheet cannot be edited directly so you need to either download it (file > download as) or copy it to your own drive (file > make a copy) To use it, you find a spot on your map, turn on the coordinate viewer and put the absolute coordinate into the "absolute coordinate" box. It then gives you the maths. The "coordinate" output box gives you the main variable (so if you put an X in you get the X out) and then the "position" gives you the remainder, which is the position. To explain more, to set a spawnpoint you need worldX, worldY, posX and posY If you put the absolute X coordinates from the coordinate viewer into the spreadsheet - we'll use 10632 for this - it'll give you "35" as the coordinates and "132" as the position. Any feedback is appreciated. I really hope this helps!