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Found 2 results

  1. It would be neat if you got a sadness debuff for seeing a friend as a zombie, and another for killing them. I guess the game would have to track what players have spent time near you, so you don't get the same effect seeing dead strangers. I think it would be an interesting addition.
  2. Never saw anything like this suggested. What if high levels of depression would give you debuffs in speed, strength, damage, luck in terms of some random game events (like dropping a spear in the river/breaking it while fishing, or catching socks) or even lower the skills?
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