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Showing results for tags 'talk'.
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Demonstration in vanilla game: While indoors, start reading the wrong skillbook (less or greater than your current level). The character will say "I don't understand..." or "I already know that...", after which the level of boredom will decrease by 5 points. The error appears due to the use of the function `Say` in client/TimedActions/ISReadABook.lua: 37: self.character:Say(getText("IGUI_PlayerText_DontGet")); 39: self.character:Say(getText("IGUI_PlayerText_TooComplicated")); 41: self.character:Say(getText("IGUI_PlayerText_DontUnderstand")); 53: self.character:Say(getText("IGUI_PlayerText_KnowSkill")); 55: self.character:Say(getText("IGUI_PlayerText_BookObsolete")); Testing this function with additional parameters (in debug console): Player = getSpecificPlayer(0) Player:Say("Test") -- BoredomLevel -5 Player:Say("Test", 1.0, 1.0, 1.0, UIFont.Dialogue, 30.0F, "default") -- BoredomLevel -5 Player:Say("Test", 1.0, 1.0, 1.0, UIFont.Dialogue, 30.0F, "whisper") -- no effect Player:Say("Test", 1.0, 1.0, 1.0, UIFont.Dialogue, 30.0F, "shout") -- BoredomLevel -5 Player:Say("Test", 1.0, 1.0, 1.0, UIFont.Dialogue, 30.0F, "radio") -- no effect The boredom reduction was probably intended for talking to NPCs, but when "talking" to oneself, it looks like a bug. At the same time, it seems rather strange that this happens only indoors - outdoors, boredom changes as usual.
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- literature
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It would be great if the radio and TV texts with a voice.