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Found 3 results

  1. After reading post about generation explosion I've got an idea. What if we can have that system on cars? When engine durability is lower than 40% (for example), we can have a chance of engine break. After engine break you should exit your car and make some engine maitenance (without spare part). The lower state of engine-the longer it will take to repair. And if the engine condition is very low, you should have a chance of fatal break, after that you should repair it with high mechanic skill and with a fair amount of spare parts. I think that this system can gener
  2. Hello everyone My suggestion is rather simple in principle: I think the maintenance skill is not very good the way it works now and I think the game would benefit, if it were changed slightly. Considering this formula, it becomes apparent that very sturdy weapons benefit relatively less from good maintenance than highly fragile ones. I believe this makes little sense as it is neither realistic nor improving how fun the gameplay is. Let us consider an example: An Axe has a ConditionLowerChanceOneIn value of 30. A Nailed Baseball Bat (NBB)
  3. Hello PZ community, I am about to dive back into the game and enjoy it once more and live another story about how I died. I have been doing some research to try and catch up to the changes since I last played in build 29.3. I can't seem to find any solid answers on the questions I'm about to ask, so any information about them would be greatly appreciated. 1) Strength skill. I noticed you have this in character creation screen, but in-game under the Skills tab, there is no such skill and I cannot seem to locate the value anywhere else in the game.. but yet I see that it is possible to add E
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