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Showing results for tags 'maintenance'.
After reading post about generation explosion I've got an idea. What if we can have that system on cars? When engine durability is lower than 40% (for example), we can have a chance of engine break. After engine break you should exit your car and make some engine maitenance (without spare part). The lower state of engine-the longer it will take to repair. And if the engine condition is very low, you should have a chance of fatal break, after that you should repair it with high mechanic skill and with a fair amount of spare parts. I think that this system can gener
Hello everyone My suggestion is rather simple in principle: I think the maintenance skill is not very good the way it works now and I think the game would benefit, if it were changed slightly. Considering this formula, it becomes apparent that very sturdy weapons benefit relatively less from good maintenance than highly fragile ones. I believe this makes little sense as it is neither realistic nor improving how fun the gameplay is. Let us consider an example: An Axe has a ConditionLowerChanceOneIn value of 30. A Nailed Baseball Bat (NBB)
Hello PZ community, I am about to dive back into the game and enjoy it once more and live another story about how I died. I have been doing some research to try and catch up to the changes since I last played in build 29.3. I can't seem to find any solid answers on the questions I'm about to ask, so any information about them would be greatly appreciated. 1) Strength skill. I noticed you have this in character creation screen, but in-game under the Skills tab, there is no such skill and I cannot seem to locate the value anywhere else in the game.. but yet I see that it is possible to add E