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Showing results for tags 'explanation'.
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Hello survivors ! Since the last big update, the weather update, i was thinking about creating a mod that plays with the actual weather update. What i want to do, is create a mod that make the weather way more dangerous. There is a challenge that makes the weather in winter mode in July, which is a great idea. In 2018, with the climate change, weather is becoming way more extreme and this is exactly what i want to do. The thing is, im trying to read script and files about other mods but the weather files are kinda different. I want to locate how exactly the events in weather (suck as rains, snow, wind and temperature) act. So thats why i need a little help. Maybe pointing me a exact line in one of the file so i can learn and ask question as i go through my mod !? Thanks in advance !
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Hi all, I have the below for my server with the explanations I know, Please can someone fill in the blanks?; SandboxVars = { Zombies = 4, (1 is insane amount, 5 is none) Distribution = 1, (1 is urban, 2 is uniform) DayLength = 3, (1 is 15 minutes, 2 is 30 minutes, 3 is 1 hour, 4 is 2 hours, 5 is 3 hours, 6 is 4 hours, 7 is 5 hours, 8 is 12 hours, 9 is real-time) StartYear = 1, (1 is the 1st year etc) StartMonth = 4, (1 is Jan, 12 is Dec) StartDay = 1, (1 is the 1st of the month etc) StartTime = 2, (1 is 7AM, 2 is 9AM, 3 is 12PM, 4 is 2PM, 5 is 5PM, 6 is 9PM, 7 is 12AM, 8 is 2AM, 9 is 5AM) WaterShut = 2, ElecShut = 2, WaterShutModifier = 500, (the number of days before water is shut off -1 mean instant) ElecShutModifier = 480, (the number of days before electricity is shut off -1 mean instant) FoodLoot = 4, (1 is extremely rare, 5 is abundant) WeaponLoot = 2, (1 is extremely rare, 5 is abundant) OtherLoot = 3, (1 is extremely rare, 5 is abundant) Temperature = 3, (1 is very cold, 5 is very hot) Rain = 3, (1 is very dry, 5 is is very rainy) ErosionSpeed = 5, (1 is very fast (20 days), 5 is very slow (500 days)) XpMultiplier = 15.0, (Obvious) Farming = 1, (1 is vey fast, 5 is very slow) StatsDecrease = 4, (1 is very fast, 5 is very slow) NatureAbundance = 3, (1 is very poor, 5 is very abundant) Alarm = 6, (1 is never, 6 is very often) LockedHouses = 6, (1 is never, 6 is very often) StarterKit = false, Nutrition = false, FoodRotSpeed = 5, (1 is very fast, 5 is very slow) FridgeFactor = 5, (1 is very low, 5 is very high) LootRespawn = 2, (1 is none, 2 is every day, 3 is every week, 4 is every month, 5 is every two months) TimeSinceApo = 1, PlantResilience = 3, (Plants resilience against disease/weather. 1 is very low, 5 is very high) PlantAbundance = 3, (How much farm plants produce. 1 is very poor, 5 is very abundant) EndRegen = 3, (Endurance regeneration (how fast you regain endurance). 1 is very fast, 5 is very slow) ZombieLore = { Speed = 3, (1 is sprinters (fastest), 2 is fast shamblers, 3 is shamblers (slowest)) Strength = 3, (1 is superhuman, 2 is normal, 3 is weak) Toughness = 3, (1 is tough, 2 is normal, 3 is fragile) Transmission = 1, (1 is blood/saliva, 2 is everyone is infected, 3 is no transmission) Mortality = 6, (This governs how deadly infection is. 1 is instant, 6 is 1 to 2 weeks) Reanimate = 1, (How fast zombies come back to life...again. 1 is instant, 6 is 1 to 2 weeks) Cognition = 3, (How smart zombies are. 1 is Navigate/Use Doors, 3 is basic navigation only) Memory = 2, (How much zombies will remember. 1 is long, 4 is none) Decomp = 1, (1 is slows/weakens them, 4 is no effect) Sight = 2, (How well zombies can see. 1 is eagle-eyed, 3 is poor) Hearing = 2, (How well zombies can hear. 1 is pinpoint, 3 is poor) Smell = 2, (How well zombies can smell. 1 is bloodhound, 3 is poor) ThumpNoChasing = true, }, ZombieConfig = { PopulationMultiplier = 0.5, PopulationStartMultiplier = 1.0, PopulationPeakMultiplier = 2.0, PopulationPeakDay = 100, RespawnHours = 50.0, RespawnUnseenHours = 15.0, RespawnMultiplier = 0.1, RedistributeHours = 12.0, FollowSoundDistance = 200, RallyGroupSize = 20, RallyTravelDistance = 30, RallyGroupSeparation = 15, RallyGroupRadius = 3, }, } This I am sure will help a lot of people out who are starting to run their own servers. Cheers all, M700N
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- sandboxvars.lua
- sandboxvars
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