Jump to content

Search the Community

Showing results for tags 'eat'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • News & Announcements
    • News
  • Project Zomboid
    • PZ Updates
    • General Discussions
    • Bug Reports
    • PZ Support
    • PZ Multiplayer
    • PZ Community & Creativity
    • PZ Suggestions
  • PZ Modding
    • Tutorials & Resources
    • Mods
    • Items
    • Mapping
    • Mod Ideas and Requests
  • General Games Development
    • Indie Scene
  • Other Discussions
    • General Discussion
    • Forum Games & Activities

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL







Found 4 results

  1. People left food in their ovens and microwaves before they ran off!! Better eat it!! This mod makes uncooked food spawn in ovens and microwaves. Made for suggestion post here. I tried making cooked, burnt and rotten food spawn but ran into problems, so I just made it this way. DOWNLOAD: Main (PZ-Mods) || Mirror (My Dropbox)
  2. Here you go people who always run out of food , eat up!! Added a bunch of bugs (seriously, a bunch!!!!) that spawn that provide little nutrients compared to actual food, so you must eat a bunch to fill your stomach although it makes you unhappy eating them. Most of them can be eaten without cooking them but you can still cook them, though some have to be cooked first. Added insects that inhabit Kentucky in real life. Wanting to add soup and other combined food options so you can get the most out of your bugs. Wanting to add a "tobacco paste" that you can eat that will negate allergic reactions so you do not die when eating poisonous/venomous insects.. Or just eating tobacco after eating poisonous/venomous insects. WIP, will refine and make better, hopefully . Wanting to make it so bugs respawn, and only spawn/respawn during they day or night and only during spring, summer and fall rotating which bugs will spawn, with only minor bugs like flies and cockroaches during the winter. Added four new traits that do not do anything at the moment , except give you a few points to spend. I will work on these and make them actually work. Thank you Kjulo & RegularX . **Insect Allergies Trait now works, sort of.. Try it.. New Traits: Entomologist: -2 [ Not sure yet] - You will have a better chance to find bugs.Acarophobia: +3 - You start panicking if you carry bugs around.Strong Stomach: -2 - You can eat bugs without feeling nauseous.Weak Stomach: +1 - You get nauseous when eating bugs.Insect Allergies: +6 - If you eat poisonous/venomous insects, you will surely perish. I haven't made the insect sprites yet, though I will soon. Download: Mirror (My Dropbox)
  3. Hey everyone, As the title says, I'm suggesting some new zombie behaviour. Currently zombies will swarm the player relentlessly, smashing through windows and doors just to get to you, and what they do is scratch and bite you until you drop dead. Then, they mope around or wander off. This, in my opinion, takes away the whole motive for the zombies to come at you in the first place, by nature a zombie's primary objective is to eat. Most people would say this doesn't matter since you're dead anyway, but when NPC's and multiplayer are implemented, it could be a vital survival tactic. Let's go with a scenario: You and your partner are out searching for some supplies for the group, your partner is being clumsy and making too much noise, leaving doors open, etc. Before long you've got a huge amount of zombies swarming, and you end up getting surrounded. Now this story can split two ways: A - Zombie mechanics stay the same, your partner gets caught first, dies within about 7 seconds, the zombies then instantly come for you and thus you die too. B - Zombies feed on people, your partner gets caught first, the zombies pile onto him, tearing him apart and feeding on his flesh, while you sprint past and make it back to your camp. Or even option C - Zombies still feed on people, you're surrounded, your group is relying on you to bring food back, so you make a hard decision and shoot your friend, quickly grab as many supplies as you can from his inventory and run as the zombies pile onto him and eat his body. So we have a pretty cool game mechanic which can lead to realistic scenarios. The feeding behaviour could even be set up in the sandbox options: Under Zombie Lore, we have the 'Feeding Behaviour' dropdown.. - Doesn't eat - Eats living humans - Eats living creatures - Eats any meat The 'eats any meat' option would allow you to use meat as 'trails' for zombies to follow, so you could perhaps lead zombies to a hostile survival group using a trail of meat. Also, they would feed on any dead body lying around on the ground. This entire mechanic would require a new animation for the zombies, and perhaps if a zombie isn't eating much they could decompose faster. Let me know what you think, I'd love to see this implemented -GodWaffle
  • Create New...